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Re: FP Fantasy-Shooter - Dungeon Run WIP
[Re: rvL_eXile]
#115292
03/18/07 02:01
03/18/07 02:01
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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You'd be surprised how odd colored light add atmosphere to a level...
Such as brown, and orange...
xXxGuitar511 - Programmer
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Re: FP Fantasy-Shooter - Dungeon Run WIP
[Re: sPlKe]
#115293
03/18/07 04:57
03/18/07 04:57
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Quote:
[Quote] It's awesome man , great work. Dont really mind the minor imperfections , when was the last time you played a perfect game ?
september 1993... this game was called zelda a link to the past...
It would have been perfect it if would have gone on forever, but sadly you could actually beat the game.
Cheers
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HUD - critics wanted
[Re: Locutus_of_Borg]
#115294
03/21/07 14:35
03/21/07 14:35
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Joined: Nov 2004
Posts: 181 Germany, Saarland, Nohfelden
Locutus_of_Borg
OP
Member
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OP
Member
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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Today, I'm having a screenshot of the planed HUD. On the left side: blue-orb = HP; green-orb = armor On the right side: red-orb = arrows left; orange-orb = kind of arrow (here fire-damage) I still have to find a place for the points. what do you think?
Last edited by Locutus_of_Borg; 03/21/07 14:38.
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Re: HUD - critics wanted
[Re: Locutus_of_Borg]
#115300
03/21/07 16:41
03/21/07 16:41
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Anonymous
Unregistered
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Anonymous
Unregistered
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They look is good!
For me it's a little too big (2/3 size would fit also) and too much contrast (blur it like the level looks). I like the first one better. Here I would reduce the glas/mirror effect (more blur)
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