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Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: rvL_eXile] #115292
03/18/07 02:01
03/18/07 02:01
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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Happy Birthday xXxGuitar511  Offline
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Posts: 2,503
SC, United States
You'd be surprised how odd colored light add atmosphere to a level...

Such as brown, and orange...


xXxGuitar511
- Programmer
Re: FP Fantasy-Shooter - Dungeon Run WIP [Re: sPlKe] #115293
03/18/07 04:57
03/18/07 04:57
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

[Quote]
It's awesome man , great work. Dont really mind the minor imperfections , when was the last time you played a perfect game ?




september 1993... this game was called zelda a link to the past...




It would have been perfect it if would have gone on forever, but sadly you could actually beat the game.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
HUD - critics wanted [Re: Locutus_of_Borg] #115294
03/21/07 14:35
03/21/07 14:35
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
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Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
Today, I'm having a screenshot of the planed HUD.
On the left side: blue-orb = HP; green-orb = armor
On the right side: red-orb = arrows left; orange-orb = kind of arrow (here fire-damage)
I still have to find a place for the points.

what do you think?


Last edited by Locutus_of_Borg; 03/21/07 14:38.
Re: HUD - critics wanted [Re: Locutus_of_Borg] #115295
03/21/07 14:48
03/21/07 14:48
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Posts: 2,247
Deutsch Niedersachsen
Die sehen n bissel wie Smarties aus
Aber die pos. is nich schlecht....
Werden die auch leerer wenn man weniger Zeugs hat?


Formally known as Omega
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Re: HUD - critics wanted [Re: Locutus_of_Borg] #115296
03/21/07 14:51
03/21/07 14:51
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany
Its quite nice!
Red is expected as colour for health. I would change that.

The figures would benefit from a frame or shadow.

Re: HUD - critics wanted [Re: Pappenheimer] #115297
03/21/07 14:56
03/21/07 14:56
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
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Joined: Aug 2005
Posts: 1,012
germany, dresden
web 2.0 eh? try to use less tribals or more bold tribals as they confuse the view.

Re: HUD - critics wanted [Re: ulf] #115298
03/21/07 15:12
03/21/07 15:12
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
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Posts: 181
Germany, Saarland, Nohfelden
here is now a 2nd version of the hud!
With one unique color and a frame:


Re: HUD - critics wanted [Re: Locutus_of_Borg] #115299
03/21/07 16:27
03/21/07 16:27
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Posts: 4,206
Innsbruck, Austria
yes.. those are better^^

Re: HUD - critics wanted [Re: Locutus_of_Borg] #115300
03/21/07 16:41
03/21/07 16:41

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Anonymous
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A



They look is good!

For me it's a little too big (2/3 size would fit also) and too much contrast (blur it like the level looks).
I like the first one better. Here I would reduce the glas/mirror effect (more blur)

Re: HUD - critics wanted [Re: sPlKe] #115301
03/21/07 16:43
03/21/07 16:43
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
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Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
Well, do you think the functions of the fields are clear,
or do I have to label the fields?

Last edited by Locutus_of_Borg; 03/21/07 16:44.
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