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Re: HUD - critics wanted [Re: Locutus_of_Borg] #115302
03/21/07 16:48
03/21/07 16:48
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
well my bet is on health, ammo, magc and mana.. right?

Re: HUD - critics wanted [Re: sPlKe] #115303
03/21/07 16:56
03/21/07 16:56
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
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L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
no!
health, armor, arrow style (here: fire damage) and ammo

Re: HUD - critics wanted [Re: Locutus_of_Borg] #115304
03/21/07 18:27
03/21/07 18:27
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
make it look rusty and use less saturation/darker colors. Design is nice


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Re: HUD - critics wanted [Re: mk_1] #115305
03/21/07 18:47
03/21/07 18:47
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
I like the first one.

To make clear what is what you might use Diablo style colors:
Red - Health
Blue - Mana

Re: HUD - critics wanted [Re: FBL] #115306
03/21/07 19:34
03/21/07 19:34
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
not bad, good idea infact, the circles need some work. take a look at the vampires HUD:
http://membres.lycos.fr/akermal/ch_hub_10000.jpg

Re: HUD - critics wanted [Re: FBL] #115307
03/22/07 04:29
03/22/07 04:29
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:


To make clear what is what you might use Diablo style colors:
Red - Health
Blue - Mana




Why Red and Blue? That's so oldfashioned ... I'd switch them around and make the mana deep red. Lol, and thát reminds me of a really bloody movie, naw, perhaps it makes enough sense indeed to stick to those Diablo 'rules'

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: HUD - critics wanted [Re: PHeMoX] #115308
03/22/07 05:06
03/22/07 05:06
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
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A

Joined: Mar 2003
Posts: 4,427
Japan
You could try to do without the HUD as much as possible. For example, flash it each time there is a change somewhere close to where the action happened. When the player is about to die play a sound effect, perhaps a throbbing heart. That sort of thing.

Re: HUD - critics wanted [Re: PHeMoX] #115309
03/22/07 14:44
03/22/07 14:44
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

Quote:


To make clear what is what you might use Diablo style colors:
Red - Health
Blue - Mana




Why Red and Blue? That's so oldfashioned ... I'd switch them around and make the mana deep red. Lol, and thát reminds me of a really bloody movie, naw, perhaps it makes enough sense indeed to stick to those Diablo 'rules'

Cheers




I HAVE SEEN THAT STANDARD IN EARLY snes GAMES SO DIABLO RULES might be the wrong term...

Re: HUD - critics wanted [Re: sPlKe] #115310
03/24/07 16:39
03/24/07 16:39
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
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Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
I friend helped me with the HUD and now I got this and I love it!
Hope you like it, too!


Re: HUD - critics wanted [Re: Locutus_of_Borg] #115311
03/24/07 16:50
03/24/07 16:50
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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bstudio  Offline
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Joined: Aug 2006
Posts: 652
Netherlands
nice HUD man, the only point of critique i can think of is the fact that it's just floating in space there. Maybe something to attach it to would be cool


BASIC programmers never die, they GOSUB and don't RETURN.
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