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Re: HUD - critics wanted
[Re: FBL]
#115323
03/29/07 17:24
03/29/07 17:24
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I like the second HUD best, after that the first one and after that the last one. The last one looks better, but doesn't fit that well. The second one could need some color, but at least fits the best. The first one looks cool with the colors and basic shape, but doesn't fit either. The overall colors could be darker. I'd like the last one best if you'd adjust it to fit the overall color scheme better. Floating mana and health bar thingies are cool, perhaps animate them to float a bit up and down too, should look interesting. Quote:
Who friggin' cares whether it was SNES or Daiblo? Diablo is an example nearly everybody knows. Just an example! Your caps lock key seems to have a problem lately...
Older games have had those health bars in all kinds of colors, red, green, blue, white and whatmore. When it comes to mana and health, those had red and blue because that was the case with a lot of boardgames I think. Anyways, yes, Spike is right, Diablo wasn't the first,
Cheers
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Re: Little Update
[Re: Locutus_of_Borg]
#115325
04/17/07 13:43
04/17/07 13:43
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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wow, very cool. great work, looks quite realisitc!
~"I never let school interfere with my education"~ -Mark Twain
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Re: Little Update
[Re: Germanunkol]
#115326
04/17/07 14:01
04/17/07 14:01
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Sher schön gemacht ! Weiter so!
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Little Update
[Re: Locutus_of_Borg]
#115329
04/18/07 15:09
04/18/07 15:09
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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It looks better Maybe switch the Torches , i dont like this one On ure Last Picture, the Geometry is not the best on such Surfaces, maybe Split this Blocks and adapt it to the other Blocks.. Hope u can read this Carefully cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Models as Levels
[Re: rvL_eXile]
#115330
04/19/07 16:42
04/19/07 16:42
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Joined: Nov 2004
Posts: 181 Germany, Saarland, Nohfelden
Locutus_of_Borg
OP
Member
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OP
Member
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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I've got something strange, when I tried to use a model as a levelpart. This is a model I did in Cinema4D and I wanted to use it as a cave. I exported it to 3ds, imported it in MED and saved it as MDL. When I add it to my game, my player always falls through it. Then I added a block as bottom, but now he can only walk to the half of the model and can't get any further. Does anybody know what I did wrong?
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