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Re: Professional Effects Artist Wanted
[Re: PHeMoX]
#115434
03/07/07 22:38
03/07/07 22:38
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
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Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Hi,
What we need programmed is the entire effect for an action performed with a certain weapon used by a NPC or FPS character depending on the weapon being used.
Basically, each weapon will have 3 effects (coded in 3DGS). 1) Muzzle effect. The effect when the weapon fires. 2) Travelling/Laser effect. The effect of the projectile on it's way to target or a laser type effect for non-projectile weapon. 3) Hit effect. The effect when the weapon type hit's a target. Hit effects may vary somewhat whether the weapon hit's a metal object, terrain, etc.
Each weapon type will be decribed and what the desired effects for that weapon should feel/look like.
The effects need to be professional quality, meaning, not just do a the normal smoke particle or explosion particles we generally tend to see.
An example of effects for a unit might be something like this: Artillery Unit: 1) Muzzle effect - Flash at muzzle with some black smoke when firing. 2) Travelling effect - White smoke trailing projectile in flight that looks cool. 3) Hit effect - A nice artillery explosion, color of explosion smoke depends if it hit dirt or metal, etc.
I could do this myself, but don't have time.
If you are good at effects, contact EC Games at link in above post and discuss it one-on-one with James.
Thanks, Loco
Professional A8.30 Spoils of War - East Coast Games
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