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Knight models WIP #115481
03/06/07 15:18
03/06/07 15:18
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline OP
User
cartoon_baboon  Offline OP
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Joined: Feb 2006
Posts: 616
Netherlands
Hi,

I am curently working on making a variety of Medieval models (knights, bandits, peasants, weapons) which, when finished, will be made available for sale on my hopefully soon to be finished website.

Here are some shots of the knight model WIP. Plan is to have three versions of the model: one with helmet, one with chainmail cap, and one without any head covering. Eventually they'll all have a selection of skins and a nice amount of animations (the standard like running, jumping etc. and a large amount of combat animations).

Anyhow here are the shots displaying two different versions with two different skins, note the fact that the skinning is far from finished (and I'll most likely redo all the fabric and the gloves and the belt... )




Let me know what you think (and how it can be improved) and if, when finished, you'd be interested in buying this model (the three versions with a selection of skins) or the model pack when finished.

Re: Knight models WIP [Re: cartoon_baboon] #115482
03/06/07 17:24
03/06/07 17:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Looking good! I like the skins and the mesh seems good too. The white knight's skin seems kinda pale though and perhaps the skin needs some dirt and evidence of wear?
What's the polycount by the way? Good luck,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Knight models WIP [Re: PHeMoX] #115483
03/06/07 18:21
03/06/07 18:21
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline OP
User
cartoon_baboon  Offline OP
User

Joined: Feb 2006
Posts: 616
Netherlands
At the moment the polycount is 1800 tris for the helmeted version and 1900 for the chainmail capped version - though I will be doing some more optimizing

Re: Knight models WIP [Re: cartoon_baboon] #115484
03/06/07 18:32
03/06/07 18:32
Joined: Oct 2005
Posts: 612
Inari Offline
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Inari  Offline
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Joined: Oct 2005
Posts: 612
cool models

Re: Knight models WIP [Re: Inari] #115485
03/06/07 19:29
03/06/07 19:29
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
Expert
EX Citer  Offline
Expert

Joined: May 2002
Posts: 2,541
Berlin
GOod, models. I think the guy with the bucket on his head... the bucket... well, compared to his suit his helmet has too less contrast. You need a darker grey up there I think.

The boots look pretty bright and contrast cheap too.

And you can see on the velvet like clothes where the texture is mirrored because of the folds in the center have a "top" (not realy round).

Anyway, good work!


:L
Re: Knight models WIP [Re: cartoon_baboon] #115486
03/06/07 19:51
03/06/07 19:51
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
If all of your models look like this when they are released, I think you will make some profit out of them
Great work so far cartoon_baboon, I especially like the armor they are wearing !!

Cheers

Frazzle


Antec® Case
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Re: Knight models WIP [Re: frazzle] #115487
03/06/07 19:53
03/06/07 19:53
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

Expert
aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
I can just agree I like them
not too detailed but they look good to me
Regards
Aztec


Visit:
schwenkschuster-design.de
Re: Knight models WIP [Re: aztec] #115488
03/06/07 21:31
03/06/07 21:31
Joined: Mar 2006
Posts: 752
Portugal
demiGod Offline
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demiGod  Offline
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Joined: Mar 2006
Posts: 752
Portugal
I agree too, its looking very good, its a fact that the skin can be improved but like you said its not finished yet, so keep it the good work !

Re: Knight models WIP [Re: demiGod] #115489
03/06/07 23:54
03/06/07 23:54
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Looks good, but the helmet doesn't look right, IMO. It looks like his head is somehow detached... Its hard to explain. It just doesn't look right.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Knight models WIP [Re: cartoon_baboon] #115490
03/07/07 20:11
03/07/07 20:11
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
wow you digitalized FIROBALL!

i liek it. maybe you ask him for a pic and to make a skin out of him?

looking good btw^^

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