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[SELL] Hero / man #116967
03/12/07 21:03
03/12/07 21:03
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
This is my first ever product that i am selling. It is a man in which you can create clothes for and create them for him ingame. He can be a hero or just a man... or whatever you want

The Item itself costs $7.00 US and is skinned, with no real frames, but is ready for bone animation.

if you would purchase this mdl, but cant let me know.

if you would NOT purchase mdl, please tell me why... even if it is 'IT SUCKS' ill accept that. or maybe its the price..?

My Store


Last edited by Young_Link; 03/12/07 21:43.

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Re: [SELL] Hero / man [Re: DLively] #116968
03/12/07 21:14
03/12/07 21:14
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i'd not purchase it because you're hosting it on angelfire which forbids hotlinking.
we cannot see the image.

Last edited by broozar; 03/12/07 21:15.
Re: [SELL] Hero / man [Re: broozar] #116969
03/12/07 21:43
03/12/07 21:43
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline OP
Serious User
DLively  Offline OP
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
fixed


A8 Pro 8.45.4
YouTube: Create Games For Free
Free Resources: www.CGForFree.com
Re: [SELL] Hero / man [Re: DLively] #116970
03/12/07 22:50
03/12/07 22:50
Joined: Apr 2004
Posts: 431
Chile
A
Andvari Offline
Senior Member
Andvari  Offline
Senior Member
A

Joined: Apr 2004
Posts: 431
Chile
The distribution of the polygons on your model is weird, You spent a lot of unnecesary polys on the legs, feet and arms but the head is extremely lowpoly.


Need custom 3d modelling, rigging or animations? check my portfolio at http://www.lowpolyarts.com
Re: [SELL] Hero / man [Re: DLively] #116971
03/12/07 22:53
03/12/07 22:53
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Get real, there are really so many free and better Models available online.
Even If you charge 1$, this is even more work to do the purchase
than just looking for some free model.

Try to create a selection of Models, that have a common theme and look.
For example a set of Characters (Man, Woman, Orc, Dwarf, Elve) and
Models for Weapons and Armor for them.
Then this collection has a value, as it covers a certain requirement for
a gemadevelopment (getting a set of characters and items with a consisten Style)

Better you train your modellingskills before trying to sell the work,
rather donate it to a certain project.

Re: [SELL] Hero / man [Re: Damocles] #116972
03/12/07 23:32
03/12/07 23:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
you really need to fix the issues mentioned on the other thread before you attempt to sell this, and for the love of god, reduce the polycount in the feet, and make a face for him. no offense, just critics

Re: [SELL] Hero / man [Re: lostclimate] #116973
03/12/07 23:40
03/12/07 23:40
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Yes, if you would fix the issues, it would be much better. Same goes for the hands by the way, way too much polies there too. Still, I like the style, I wouldn't buy it, but I usually do not buy models anyways, nor would this particular model fit to any of my projects because of it's style.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: [SELL] Hero / man [Re: PHeMoX] #116974
03/13/07 00:19
03/13/07 00:19
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
I would not buy this model. The reason is , what possible use can one have for it ? It's very cheap at $7 , but it's useless . Even at a dollar , there's not much use for the model , it's very low quality , and some kind of weird looking kid in shorts , maybe if I was making a game that takes place in a beach or something ,but even then it's very bad quality. What you need to do is , dong sell the models your making while you are learning to model , the pay off your getting from making them is the experience , you are learning , and that should be more than enough payback , dont try selling them , no one will buy them. Keep making models , with time you will get better and better , till your able to make $1000+ models , which people will be more than happy to buy. So dont waste your time trying to sell models that arent really worth anything , and concentrate on getting better at modeling and texturing , and then move to rigging and animation , in the end , it will pay off , but you have to keep in mind , for it to pay off , you have to be very good , so working towards becoming as good as you possibly can be is the best thing you can do. You show a lot of potential , but are still a VERY long way from becoming a good character modeler.

Re: [SELL] Hero / man [Re: DLively] #116975
03/14/07 04:08
03/14/07 04:08
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
If you give him a face, cut the excess polys out of the forearms, hands and feet, say down to a total of 1,500 -- then I can see a use for him and would be willing to pay the $7.00. It really looks pretty good, but the polycount is way to high in areas that make no difference in how the model looks.
Keep trying. You have some talent.
Regards,


Jim
Re: [SELL] Hero / man [Re: JimFox] #116976
03/14/07 05:06
03/14/07 05:06
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
that really does look like a 400 poly character , i cant understand how it's 2425 polygons.

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