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2 registered members (TipmyPip, izorro),
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Key:
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Re: [SELL] Hero / man
[Re: lostclimate]
#116993
03/18/07 03:11
03/18/07 03:11
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Joined: May 2005
Posts: 819 U.S.
Why_Do_I_Die
Warned
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Warned
Joined: May 2005
Posts: 819
U.S.
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You would have to be mentally retarded to think that what makes those models look good is the max rendering. There isnt any normal or bump mapping applied to them , it's just the model and texture , the max render does little for you withought any special materials or lighting. The rendering in gamestudio would be slightly less quality , but the model would still render very nicely. The only times gamestudio wont render a model really good is if you buy a model that has it's detail in a normal or bump map , and then you render it in gamestudio withought the normal map , then it'll look pretty ugly , but if the details are all on the diffuse texture map , then you wont see much quality difference , because gamestudio will just be using the texture map which it displays like a picture. The texturing isnt the only thing thats outstandign in those models, also the uv mapping , it's incredibly good , with pretty much no stretching at all , this are the things that make a model look good. I will try and find a model of such quality to load in gamestudio to compare for all to see.
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Re: [SELL] Hero / man
[Re: Andvari]
#116995
03/18/07 09:09
03/18/07 09:09
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I do not totally agree with that. Even when all effects are in the color map it will look flat and softened in Gamestudio. There are 2 reasons for that:
1) You do not have per-pixel-lighting. Because of that the depth of the model will not be that visible. I am not a Max-user but I am sure Max renders per Pixel.
2) Gamestudio softens the edges of the models. In some situations you will lose edges and details because of that. So you have to paint those edges into the texture before to overcome this problem.
Models, Textures and Games from Dexsoft
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