Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, dr_panther), 791 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
2006 compilation with samples #117011
03/12/07 23:20
03/12/07 23:20
Joined: Sep 2003
Posts: 407
inside to my
er_willy Offline OP
Senior Member
er_willy  Offline OP
Senior Member

Joined: Sep 2003
Posts: 407
inside to my
thus is the normal engine funtions
path_scan(ENTITY* ent, VECTOR* pos, ANGLE* dir, VECTOR* sector)

I wana can chosee the paht; somethigs what:
path_scan(ENTITY* ent, VECTOR* pos, ANGLE* dir, VECTOR* sector,PAHT string)

by this form he can use as filter, to find nodes only in the desired paht

Two flags for C_move.
-IGNORE_ME
The collision system is in use, but the me entity not stop to move, never,
All predefined variables are set to indicate the type of collision(normal, bounce, etc).
mom time is better cliping what stuk.

-USE_POLYGON
Uses a polygonal hull of the collision entities.
Good for sport games, the players models using the AABB(better performance),
but the ball, wiht the flag -USE_POLYGON, use the polygonal to the players.



-Smoting groups, for models(med) and static meshes(wed).

Last edited by er_willy; 03/12/07 23:25.
Re: 2006 compilation with samples [Re: er_willy] #117012
03/16/07 18:01
03/16/07 18:01
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

path_scan(ENTITY* ent, VECTOR* pos, ANGLE* dir, VECTOR* sector,PAHT string)




Yeah, it would be nice to be able to receive a pointer of the particular path too. We can't change the pointers with path_next with some code can we??

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software

Moderated by  aztec, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1