You guys are too kind!
Ok, maybe realistic was too strong a word. I ment realistic in a
GS sort of way!
But I am amazed how much better the
lightning now looks following some of your critiques. Just making
it thinner and more blue has improved the bolt alot!
Frazzle, where could I check out these scripts? Or do you mean
other engines than GS? I would like to see how others do it and
maybe learn something!
Mercuryus, the clouds are made from models and textures. They
can be scaled in height or width. The project I mentioned has
many that are different shapes. Oddly having many big clouds
does not slow the frame rate, only if you fly through one and
get close to the transparent texture does the refresh rate
dip some.
I am working on making the bolts "fork" from one to two or three
"streams", and those into sub streams as well. If I get it working
well I will post it.
Thanks!