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Re: TIGRS - Indie's ESRB? [Re: Doug] #117772
03/23/07 20:10
03/23/07 20:10
Joined: Sep 2002
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Netherlands
PHeMoX Offline
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Rockstar had to release a new version of the game without this content for some retailers to even start thinking about maybe selling GTA:San Andreas again ... I would be interested in knowing their exact 'loss' if the total sum turned out negative,

Quote:


Interesting. I thought they got away with just a bunch of bad PR...




Same here, more or less, I at first thought they had won the case, but when retailers started to complain about the rating being off and things, Rockstar decided to release a non-hot coffee version, otherwise the game would have sold remarkably less because of the retailers not wanting to sell the game. That at least was what I thought had happened...but in this case not so sure.

There was also this settlement with a grandma who bought GTA:San Andreas and complaint about the whole hot coffee thing. (Well, forget the mod, weren't the profanity and violence enough of a shock (apparently insufficient to deter the grandma from buying it in the first place)?

Cheers

Last edited by PHeMoX; 03/24/07 03:54.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: TIGRS - Indie's ESRB? [Re: Doug] #117773
03/23/07 20:57
03/23/07 20:57
Joined: Mar 2003
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USofA
fastlane69 Offline
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Interesting. I thought they got away with just a bunch of bad PR... didn't know they might actually go under due to it. I wish no ill will on R*, but I'd rather they take the brunt of the damage for their actions instead of the industry in general so in a sense this is a good thing.

Not knowing what Ubi or Maxis did, the key is did they reveal it to the ESRB or not in order to get a lower rating (and thus more shelfspace)? If they did, then it's fair game and this is a failure of the ESRB board in assigning rating; If they didn't, then yeah, that's bad and goes to show that our industry has really matured in that like any other industry, the big companies can do whatever they want.

Re: TIGRS - Indie's ESRB? [Re: fastlane69] #117774
03/24/07 05:48
03/24/07 05:48
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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I don't know if the hot coffee incident alone will sink Rockstar, but there have been many problems with it's parent company Take2, with the CEO resigning over bad financial practices. But, I wouldn't be surprised if things change around after GTA4 is released, surely a big $$$ game. And they've got Bioshock this year, it should also do well.

I never really seen the point of putting hidden things in games that isn't meant to be find at one point or another. I am going to think the person who put the content meant for someone to find it eventually, or there would be no point for putting it in. It's a good thing the ESRB came down hard, it's good to have a credible industry.


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Re: TIGRS - Indie's ESRB? [Re: William] #117775
03/24/07 17:23
03/24/07 17:23
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fastlane69 Offline
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Forgot that R* was owned by Take-Two. I remember Take-Two mostly because of the Battlecruiser 3000 Debacle... fun to watch, horrible to live.

The Hot Coffee mode, AFAIK, was put in as a joke by some developers and just forgotten to take out... it was never meant to be released and I would chaulk it up to an internal quality control issue.

Re: TIGRS - Indie's ESRB? [Re: fastlane69] #117776
03/27/07 16:32
03/27/07 16:32
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Perhaps it was part of the actual game at first, but they've decided to 'not include it' (go for a lower rating perhaps?) and thus made it inaccessible, they just failed to do so correctly. In Star Wars Knights Of The Old Republic there are also some zones that have a wall in front of them, thus normally inaccessible, but with cheats you can still access those areas that 'weren't included at the last minute of development'.

I guess Rockstar should have known this could end up bad for them ... I mean, America isn't quite known for it's tolerance for these kind of things ... just take a look at "nipple-gate",

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: TIGRS - Indie's ESRB? [Re: PHeMoX] #117777
03/27/07 18:26
03/27/07 18:26
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Quote:

...Well, forget the mod, weren't the profanity and violence enough of a shock...?




It's okay to kill hookers in the USA, you just can't be seen having sex with them (yes, this is sarcasm).

To add to the controversy, the general public (and most law-makers) have some weird ideas about what really is in "Hot Coffee". For one, there isn't any nudity. None. The mini-game is just two people "dry humping" in bed.

I understand that R* should of either removed the content (which may have been tricky given how large the game was) or shown it to the ESRB. But it is kind of weird to ban content in a game that would be acceptable on night time TV.


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Re: TIGRS - Indie's ESRB? [Re: Doug] #117778
03/28/07 04:59
03/28/07 04:59
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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Quote:

To add to the controversy, the general public (and most law-makers) have some weird ideas about what really is in "Hot Coffee". For one, there isn't any nudity. None. The mini-game is just two people "dry humping" in bed.




Yeah, it's just as super strange as people assuming for no apparent logical reason that virtually killing people in counter strike:source would actually 'teach children to become emotionally detached enough to have no problems with killing someone in real life'. Games are not virtual killing simulations, and off course virtuality is nothing like reality. You can hardly compare clicking a mousebutton with pulling a trigger and feeling a real recoil.

I tend to blame the media hype for this kind of disinformation, sometimes the media jumps on those false details and presents them as 'facts'. Really unfair for the gamers' and developers' point of view,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: TIGRS - Indie's ESRB? [Re: PHeMoX] #117779
03/31/07 01:14
03/31/07 01:14
Joined: Mar 2003
Posts: 4,427
Japan
A
A.Russell Offline
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A.Russell  Offline
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A

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Posts: 4,427
Japan
Quote:


A feisty shareholder revolt at Take-Two Interactive Software Inc. (nasdaq: TTWO - news - people ) this week offed nearly as many executives as virtual characters in the video game company's violent titles. Financial analysts and child advocates said only a thorough purging at the top would reverse the accounting and ethical lapses at the publisher of the popular, murder-your-way-to-victory video game "Grand Theft Auto." With a new CEO and several new board members now leading the company, that's what they got.






I wonder how the shareholders will feel if they collapase as a result of this? They must have known the kid of products and reputation they had before investing. Without those products what will become of their investment?

Last edited by A.Russell; 03/31/07 01:17.
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