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Triggering an event by shooting an object #117918
03/17/07 19:12
03/17/07 19:12
Joined: Jan 2006
Posts: 20
C
carcorde Offline OP
Newbie
carcorde  Offline OP
Newbie
C

Joined: Jan 2006
Posts: 20
Is it possible to trigger an event by shooting an entity? I“m using the A6 Pro FPS template. I“m trying to change skins, control the entities“alpha and trigger animations by pointing to the objects and "shooting" them, even though no damage is to occur.

Any suggestions, please? I tried everything that I could think of.

Re: Triggering an event by shooting an object [Re: carcorde] #117919
03/18/07 01:16
03/18/07 01:16
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
c_trace(TraceFrom, TraceTo, enable_shoot);


xXxGuitar511
- Programmer
Re: Triggering an event by shooting an object [Re: xXxGuitar511] #117920
03/18/07 14:17
03/18/07 14:17
Joined: Jan 2006
Posts: 20
C
carcorde Offline OP
Newbie
carcorde  Offline OP
Newbie
C

Joined: Jan 2006
Posts: 20
Yeah, I tried that, to no avail, but I finally figured out what was wrong, not that it makes any sense: if the player is invisible, the trace will not work and the "bullets" will not "hit" the target.

Thanks a lot for your response, in any case.


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