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Enemy animation #118124
03/18/07 21:57
03/18/07 21:57
Joined: Sep 2006
Posts: 148
Ireng Offline OP
Member
Ireng  Offline OP
Member

Joined: Sep 2006
Posts: 148
Hi I'm using the guard FPS AI of the templates. I want the model "soldier" that comes with the template of A6 to animate "run" but I cannot find the ent_anim command in the script, if there's any. The curious thing is that the script plays the model's death animation but there's no command for it!
Any ideas?


"When the battlefield is under total control, war becomes routine." Old Snake
Re: Enemy animation [Re: Ireng] #118125
03/19/07 14:03
03/19/07 14:03
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
maybe it uses just
my.frame..... (i know doesn't make sence but i've no better idea..)


Formally known as Omega
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Re: Enemy animation [Re: Puppeteer] #118126
05/02/07 02:27
05/02/07 02:27
Joined: Dec 2006
Posts: 1
V
Voyager7456 Offline
Guest
Voyager7456  Offline
Guest
V

Joined: Dec 2006
Posts: 1
I hate to bring up this old thread, but I was wondering if anyone could answer this question? I also want to animate the template guard AI's movement, but I'm not too sure what to do. (I've looked things like the animation for player movement, but I'm not sure how to adapt this for the AI)

Re: Enemy animation [Re: Voyager7456] #118127
05/02/07 18:11
05/02/07 18:11
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
The AI uses the same animation as the player.


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