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Animation in gstudio 6? #119393
03/25/07 22:39
03/25/07 22:39
Joined: Mar 2007
Posts: 17
HIALEAH GARDENS
aaron1a12e Offline OP
Warez User
aaron1a12e  Offline OP
Warez User

Joined: Mar 2007
Posts: 17
HIALEAH GARDENS
How can I animate an actor? You know, you open the game and and the actor starts walking or doing something. Any info please!!!??


One Day I shall pick a fight with Daniel Radcliffe! (Two men enter, One man leaves! -Mad Max)
Re: Animation in gstudio 6? [Re: aaron1a12e] #119394
03/26/07 08:34
03/26/07 08:34
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

In a nutshell, you have to animate the model in a 3d package and/or MED. Then, using scripting, you tell the engine to run through frames X - Y. You put all the animations in one 'file'; so frame 0 - 30 might be 'walk', then 31 - 43 might be 'run', then 44 - 50 might be 'injured', etc. In the scripting, you would tell the engine to 'play 0-30 when the W key is pressed and held'.

But you have to do all your animations in a modeling/animation package. 3DGS by itself can't 'animate'...it can only do what you tell it to do; play frame X - Y when Z happens.

Hope that makes some kind of sense. Hit up the help files and search for "animation".


^_^

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Re: Animation in gstudio 6? [Re: Paul_L_Ming] #119395
03/26/07 17:05
03/26/07 17:05
Joined: Mar 2007
Posts: 17
HIALEAH GARDENS
aaron1a12e Offline OP
Warez User
aaron1a12e  Offline OP
Warez User

Joined: Mar 2007
Posts: 17
HIALEAH GARDENS
Allright, thanks for the advice, but that would be executing (calling?) the animations. For example I could make some walking, jumping and doing something animations but then when I would preview then Gstudio6 he would do all of those stuff in just one place without moving. Could I simply attatch him to a path? (I don't know how to make a path)


One Day I shall pick a fight with Daniel Radcliffe! (Two men enter, One man leaves! -Mad Max)
Re: Animation in gstudio 6? [Re: aaron1a12e] #119396
03/26/07 20:09
03/26/07 20:09
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
Hi Aaron,

I strongly recommend you look for the Grimber FPS tutorials on this site. That will explain everything you are asking and more.

Re: Animation in gstudio 6? [Re: Ghost] #119397
03/26/07 22:49
03/26/07 22:49
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
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MadMark  Offline
User

Joined: Aug 2002
Posts: 572
Toronto
You create the animations in the model file uisng MED as Paul_L_Ming outlined, then you write an action in the WDL file to run through whatever animations you desire. You attach the action to the model in WED, and the actor will only do the animations that are triggered by your code. Until you assing an action to the model he will just do aerobic exrecises, running through all of his animations.

This is obviously high level. To see HOW to do all this the manual and a tutorial is the way to go.

Cheers!


People who live in glass houses shouldn't vacuum naked.
Re: Animation in gstudio 6? [Re: MadMark] #119398
03/29/07 13:39
03/29/07 13:39
Joined: Mar 2007
Posts: 17
HIALEAH GARDENS
aaron1a12e Offline OP
Warez User
aaron1a12e  Offline OP
Warez User

Joined: Mar 2007
Posts: 17
HIALEAH GARDENS
Ok, thanks.

___________________________________________________


One Day I shall pick a fight with Daniel Radcliffe!
(Two men enter, One man leaves! -Mad Max)


One Day I shall pick a fight with Daniel Radcliffe! (Two men enter, One man leaves! -Mad Max)
Re: Animation in gstudio 6? [Re: aaron1a12e] #119399
04/02/07 20:15
04/02/07 20:15
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
aaron1a12e: I'm not sure where you got your copy from. But if you paid money, you've been ripped off. Demand your cash back or get legal help.

The illegal version of 3DGameStudio DOES NOT WORK.
Please do not ask for help, you will only get into legal trouble.


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