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Re: toolchain and engine feature requests for A7 [Re: HeelX] #119735
04/18/07 09:03
04/18/07 09:03
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Only in the WMP file. For presetting views to the engine, use camera positions.

Re: toolchain and engine feature requests for A7 [Re: jcl] #119736
04/18/07 09:11
04/18/07 09:11
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
* WED option "Drop entity to floor" would be a really helpful feature or else it takes a lot of time to adjust the height to the correct place,esp for terrains

Re: toolchain and engine feature requests for A7 [Re: zazang] #119737
04/23/07 06:13
04/23/07 06:13
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Yes, this would be helpful and was requested several times, and it's on my list. It's non-trivial, though, as WED has no functions for finding the height of the terrain - so it doesn't have the highest priority.

Re: toolchain and engine feature requests for A7 [Re: jcl] #119738
04/23/07 13:47
04/23/07 13:47
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Well, WED-wise, it should! If it's non-trivial then I'd personally consider it even more important. I've been waiting for such a function for ages...


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: toolchain and engine feature requests for A7 [Re: HeelX] #119739
05/19/07 20:53
05/19/07 20:53
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
I think what would make WED a brilliant editor, would be eliminating the need for any external editors that require importing and file format converting. I'm talking about stuff like built in terrain tools, lightmapping for everything(including static models n stuff), artist freaindly shader editor, again, allowing you to apply shaders to anything. All of this, including everything would not only make things easier, but would make games look a whole lot better. In a lot of levels ive seen, shadows all look realistic on the blocks, but as soon as you start to up the detail and add some models, they stick out like saw thumbs. The list could go on, but these are just a few ideas.


-www.llamastormgames.page.tl
Re: toolchain and engine feature requests for A7 [Re: erbismi] #119740
05/20/07 09:48
05/20/07 09:48
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
JCL, thank you for implementing relative paths for model textures. Whatelse are you planning to implement from this list?

Last edited by HeelX; 05/20/07 09:48.
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