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Re: Collision detection with Bone Animation?
[Re: yorisimo]
#120089
03/30/07 01:07
03/30/07 01:07
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Sort of... My best recommendation would be to use Newton Physics. You would combine several different [invisible] entities to form your arm, and then rotate your good model's bones to match the invisible "skeleton"... Then you'd just have to figure out how to control your arm's physics... 
xXxGuitar511 - Programmer
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Re: Collision detection with Bone Animation?
[Re: yorisimo]
#120093
03/31/07 04:40
03/31/07 04:40
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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For what your looking for, the arm MUST use physics. My "idea" I was trying to convey, was to create an invisible "skeleton" out of several models; for collision. And then, to use your model (with the bones), and rotate/move the bones to match the joints/skeleton position; for looks. Link for newton example: http://www.innervisionsoftware.com/misc/newton65pp1.zip
xXxGuitar511 - Programmer
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