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Which is better for FPS? #120156
03/30/07 01:43
03/30/07 01:43
Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
JoeMama Offline OP
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JoeMama  Offline OP
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Joined: Feb 2004
Posts: 71
Milky Way Galaxy...
I have created a model in MED and wish to get the highest fps possible. This model is just for scenic purposes and will have an empty script. Does importing as an entity or a model make any difference in frame rate? Also I read in another thread that WED has a limit to the number of entities allowed in a level, is this true? If so what is the limit and can I go around this barrier?


If death is only the beginning, then life must be the end... -me
Re: Which is better for FPS? [Re: JoeMama] #120157
03/30/07 08:35
03/30/07 08:35
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Modells are by now much faster then blocks. Most people don't you any blocks at all. There's no limit.

Re: Which is better for FPS? [Re: JoeMama] #120158
03/30/07 08:37
03/30/07 08:37
Joined: Mar 2004
Posts: 564
Richmond, BC, Canada
Calined Offline
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Calined  Offline
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Posts: 564
Richmond, BC, Canada
i dont think that there is any difference.

you can configure this "limit" on your own. its called the "nexus".
set it to a higher value and then you can have more entities(and particles and stuff) at once.


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Re: Which is better for FPS? [Re: Calined] #120159
03/30/07 08:39
03/30/07 08:39
Joined: Jan 2006
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Neustadt, Germany
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Neustadt, Germany
Oh, I think I got your questions wrong


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