Filesize is a big issue. It's like using bmps instead of jpgs all over the place and can mean a tenfold increase in files!
I knew about assigning entity sounds but it would be more transperant to do it on the map for environmentals. It may not be a big deal to do the environments in .wav, but I thought I would ask before I posted something in "request" or "bugs" about it.
The sound map idea sounds cool, but ultimitely unwieldy to have to go through all that trouble.
Thanks, Heelx. I'm going to post this and see if we can't get all sound formats in WED.
