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Re: Easy street creation tool
[Re: ulf]
#120298
04/21/07 11:56
04/21/07 11:56
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
OP
Expert
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OP
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Joined: Aug 2002
Posts: 3,258
Mainz
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Quote:
1. What are the roads made of-- MDL?
Yes, they made of MDL.
Quote:
2. Will the height adjustment part of the tool automatically lift/grade a terrain to match the road?
Yes, this is also planned
Quote:
3. If the road is polymesh/MDL geometry, is it be "baked" into a solid piece of geometry which sits on top of the terrain, so that it could be later used by the ABT scene manager or vent's awesome MDL shadow mapper, or is it dynamically regenerated with each level load?
In the editor itself it is dynamically gerenerated with each level load because of editing it after level reload. If you use the "export-function" there will be generated a solid mesh that you can load in MED oder so something else with it.
Quote:
oliver, will icex 2.0 work with a7? or will it be abandoned and only support a6.3?
I can't say anything about IceX 2 and A7 at the moment.
Here is a new screen with height-adjustment:
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Re: Easy street creation tool
[Re: aztec]
#120300
04/23/07 14:09
04/23/07 14:09
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Joined: Dec 2006
Posts: 65
andy_1984
Junior Member
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Junior Member
Joined: Dec 2006
Posts: 65
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any chance of it making out of blocks aswel ? reason i ask is im using newton for my driving game and models dont work for roads
Last edited by andy_1984; 04/23/07 14:19.
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Re: Easy street creation tool
[Re: andy_1984]
#120301
04/23/07 14:21
04/23/07 14:21
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Joined: Aug 2002
Posts: 3,258 Mainz
oliver2s
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Posts: 3,258
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Quote:
any chance of it making out of blocks aswel ?
reason i ask is im using newton for my driving game and models dont work for roads
No sorry, streets are mostly used in outdoor levels and blocks are really slow there. It doesn't make much sense to convert the street into blocks.
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Re: Easy street creation tool
[Re: oliver2s]
#120302
04/23/07 14:29
04/23/07 14:29
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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you can use models with newton. You just have to use invisible blocks with a mass of 0 [zero so they don't move]...
xXxGuitar511 - Programmer
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Re: Easy street creation tool
[Re: xXxGuitar511]
#120303
04/23/07 17:10
04/23/07 17:10
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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@oliver2s: That last image you posted should sell it nicely. I know from first hand experience that creating something like that in WED is a pain. I had a pretty big exterior once with a winding road around a lake (yes, I do tackle the occasional countryside exterior ). The level has been abandoned, however maybe I can finish it with this tool.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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