Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/19/24 18:45
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (7th_zorro, AndrewAMD, TedMar), 837 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 3
Page 4 of 6 1 2 3 4 5 6
Re: Easy street creation tool [Re: Grafton] #120307
04/24/07 03:27
04/24/07 03:27
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
How do you tell which vertices to modify?

Is it simply which ones are on which side of the origin, and then manipulating their original offsets to match?


xXxGuitar511
- Programmer
Re: Easy street creation tool [Re: oliver2s] #120308
04/24/07 06:23
04/24/07 06:23
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wow cool, i wonder how you actually do that

Re: Easy street creation tool [Re: ello] #120309
04/24/07 09:22
04/24/07 09:22
Joined: Dec 2006
Posts: 65
A
andy_1984 Offline
Junior Member
andy_1984  Offline
Junior Member
A

Joined: Dec 2006
Posts: 65
oh one other thing,

what about junctions as in another road joining from the side. will there be gaps ?

Re: Easy street creation tool [Re: andy_1984] #120310
04/24/07 13:49
04/24/07 13:49
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Quote:

wow cool, i wonder how you actually do that




yupp, same here.


~"I never let school interfere with my education"~
-Mark Twain
Re: Easy street creation tool [Re: Germanunkol] #120311
04/24/07 14:09
04/24/07 14:09
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Loops are not possible at the moment. I'm thinking about to implement it...

Here's a new screen with a railroad model (sorry, my server is very slow at the moment):


Re: Easy street creation tool [Re: oliver2s] #120312
04/24/07 14:24
04/24/07 14:24
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
looks cool
what about crossroads?

Re: Easy street creation tool [Re: Samb] #120313
04/24/07 14:31
04/24/07 14:31
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Crossroads are the next thing which I want to implement. I think this will be very hard but not impossible

Re: Easy street creation tool [Re: oliver2s] #120314
04/24/07 16:47
04/24/07 16:47
Joined: Dec 2006
Posts: 65
A
andy_1984 Offline
Junior Member
andy_1984  Offline
Junior Member
A

Joined: Dec 2006
Posts: 65
it shouldnt be an issue if you can have multiple seperate roads just join the 2 where the junction should be, or is street creation only limited to one long road like pictured above

Last edited by andy_1984; 04/24/07 16:48.
Re: Easy street creation tool [Re: andy_1984] #120315
04/24/07 20:17
04/24/07 20:17
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

it shouldnt be an issue if you can have multiple seperate roads just join the 2 where the junction should be, or is street creation only limited to one long road like pictured above




No, you can still have many roads as you want, and connect two roads together wouldn't be a big deal. But it's a bigger thing to have crossroads because of the different directions.

Re: Easy street creation tool [Re: oliver2s] #120316
04/25/07 01:02
04/25/07 01:02
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Was I right in how you did it though? using which vertices are on which side of the origin, storing their original offsets relative to a "mid-point", and rotating those?


xXxGuitar511
- Programmer
Page 4 of 6 1 2 3 4 5 6

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1