|
1 registered members (AbrahamR),
717
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Normal Mapping
#120910
04/01/07 20:56
04/01/07 20:56
|
Joined: Dec 2006
Posts: 32
Paulo_Sousa
OP
Newbie
|
OP
Newbie
Joined: Dec 2006
Posts: 32
|
Greetings.
Do Normal Maps for block textures work on Standard or Extra? if so, where can I get a guide for that?
Thanks in advance
ReVOLUTiON
To the finest Game Designing tool I have ever seen!
|
|
|
Re: Normal Mapping
[Re: Paulo_Sousa]
#120911
04/01/07 21:01
04/01/07 21:01
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
Shaders are only avaible on Com or Pro Version...
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: Normal Mapping
[Re: rvL_eXile]
#120912
04/01/07 21:05
04/01/07 21:05
|
Joined: Dec 2006
Posts: 32
Paulo_Sousa
OP
Newbie
|
OP
Newbie
Joined: Dec 2006
Posts: 32
|
Ok... this means that MaPZone's normal maps won't be useful... when applied they look so good...
ReVOLUTiON
To the finest Game Designing tool I have ever seen!
|
|
|
Re: Normal Mapping
[Re: xXxGuitar511]
#120914
04/01/07 21:44
04/01/07 21:44
|
Joined: Dec 2006
Posts: 32
Paulo_Sousa
OP
Newbie
|
OP
Newbie
Joined: Dec 2006
Posts: 32
|
hum... by the way, bump mapping and specular maps are shaders too, right?
Making a level out of models seems the only way out...
To the finest Game Designing tool I have ever seen!
|
|
|
Re: Normal Mapping
[Re: Paulo_Sousa]
#120915
04/01/07 22:19
04/01/07 22:19
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
sort of, they are just types of maps. Specular maps tell how "shiny" the surface is, and bumpmaps tell the height of the surface. Bumpmaps are used for parallax shaders & creating normalmaps.
xXxGuitar511 - Programmer
|
|
|
Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
|
|
|