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Normal Mapping #120910
04/01/07 20:56
04/01/07 20:56
Joined: Dec 2006
Posts: 32
P
Paulo_Sousa Offline OP
Newbie
Paulo_Sousa  Offline OP
Newbie
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Joined: Dec 2006
Posts: 32
Greetings.

Do Normal Maps for block textures work on Standard or Extra? if so, where can I get a guide for that?

Thanks in advance

ReVOLUTiON


To the finest Game Designing tool I have ever seen!
Re: Normal Mapping [Re: Paulo_Sousa] #120911
04/01/07 21:01
04/01/07 21:01
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Shaders are only avaible on Com or Pro Version...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Normal Mapping [Re: rvL_eXile] #120912
04/01/07 21:05
04/01/07 21:05
Joined: Dec 2006
Posts: 32
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Paulo_Sousa Offline OP
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Paulo_Sousa  Offline OP
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Joined: Dec 2006
Posts: 32
Ok... this means that MaPZone's normal maps won't be useful... when applied they look so good...

ReVOLUTiON


To the finest Game Designing tool I have ever seen!
Re: Normal Mapping [Re: Paulo_Sousa] #120913
04/01/07 21:27
04/01/07 21:27
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Make your level using models


xXxGuitar511
- Programmer
Re: Normal Mapping [Re: xXxGuitar511] #120914
04/01/07 21:44
04/01/07 21:44
Joined: Dec 2006
Posts: 32
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Paulo_Sousa Offline OP
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Paulo_Sousa  Offline OP
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Joined: Dec 2006
Posts: 32
hum... by the way, bump mapping and specular maps are shaders too, right?

Making a level out of models seems the only way out...


To the finest Game Designing tool I have ever seen!
Re: Normal Mapping [Re: Paulo_Sousa] #120915
04/01/07 22:19
04/01/07 22:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
sort of, they are just types of maps. Specular maps tell how "shiny" the surface is, and bumpmaps tell the height of the surface. Bumpmaps are used for parallax shaders & creating normalmaps.


xXxGuitar511
- Programmer
Re: Normal Mapping [Re: xXxGuitar511] #120916
04/02/07 18:19
04/02/07 18:19
Joined: Aug 2004
Posts: 137
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foodstamp Offline
Member
foodstamp  Offline
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Joined: Aug 2004
Posts: 137
OK so let me get this right. I have extra edition. so when i use a model with bumps they will show up right ?

Re: Normal Mapping [Re: foodstamp] #120917
04/03/07 00:03
04/03/07 00:03
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Nope. You need comm+


xXxGuitar511
- Programmer

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