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Re: Torque Constructor release - April 9th - for free [Re: DWilki] #121105
04/09/07 04:14
04/09/07 04:14
Joined: Oct 2000
Posts: 267
Hartford, CT
msKEN Offline
Member
msKEN  Offline
Member

Joined: Oct 2000
Posts: 267
Hartford, CT
Actually you are wrong. Its free to anyone who signs up for a garagegames.com account. Its been out since April 7th as well.

Re: Torque Constructor release - April 9th - for f [Re: msKEN] #121106
04/09/07 10:56
04/09/07 10:56
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ive Download it 30 minutes Ago... I dont like it its very unconfortable, i miss the Vertex Function, Block Creation is Easy but to move its Horrible... Ive tested the .map export, it Doesnt Work with 3DGS...

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Torque Constructor release - April 9th - for f [Re: rvL_eXile] #121107
04/10/07 20:21
04/10/07 20:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I just checked this tool and I like it so far.

Angel: I don't know why you missed it but look at the bottom and you will see that you can select vertices, edges and faces to build your geometry.

You can select via materials, brushes and much more. You can change the center of the actions, you can easily move through the space.

The system is very similar to Lightwave (the little butttons to rotate and pan the views are nearly identical). So it is very easy for me as a Lightwave user to understand the GUI and the logic. I could work right from the beginning with constructor.

To me it makes a very good impression from the first view. It is powerful, simple to use, all tools are very fast available and I can move very fast through the virtual spaces.

I will do a bit more testing but it looks promising and could even be more productive and faster than WED. But let's wait. I will give more previews later on.


Models, Textures and Games from Dexsoft
Re: Torque Constructor release - April 9th - for f [Re: Machinery_Frank] #121108
04/10/07 21:54
04/10/07 21:54
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Is there any possibility of use for the 3DGS user? Can we export the level to a usable format, even if it's a model (such as 3ds, x)?


xXxGuitar511
- Programmer
Re: Torque Constructor release - April 9th - for f [Re: xXxGuitar511] #121109
04/10/07 22:34
04/10/07 22:34
Joined: Oct 2002
Posts: 254
UK, London
Dyc Offline
Member
Dyc  Offline
Member

Joined: Oct 2002
Posts: 254
UK, London
Yeah you can save as .map and load it in wed. I dont know about textures tough.

Re: Torque Constructor release - April 9th - for f [Re: Dyc] #121110
04/10/07 22:48
04/10/07 22:48
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Angel said it wasn't compatible?

Quote:


Ive tested the .map export, it Doesnt Work with 3DGS...






xXxGuitar511
- Programmer
Re: Torque Constructor release - April 9th - for f [Re: xXxGuitar511] #121111
04/11/07 07:37
04/11/07 07:37
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I will check that this evening.

I already imported some artworks from Torque-users (map files). So it might be possible. Textures are not visible in the first moment. You have to create a WAD file first. But after doing that all textures appear magically

But I will tell you more later on.

The really good thing with Constructor is: You see shadows right after clicking a button. In WED you can see no shadow maps and that makes lighting a trial and error experience.


Models, Textures and Games from Dexsoft
Re: Torque Constructor release - April 9th - for f [Re: Machinery_Frank] #121112
04/11/07 07:38
04/11/07 07:38
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
sounds good enough to me! I'm gonna download it (after i sleep, it's 3:38AM), lol.


xXxGuitar511
- Programmer
Re: Torque Constructor release - April 9th - for f [Re: xXxGuitar511] #121113
04/11/07 10:05
04/11/07 10:05
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
I'm downloading it now, if it works good this could be the tool for me

Edit:
You can open .map files, as frank said you just have to add the textures in a wad

Last edited by bstudio; 04/11/07 11:45.

BASIC programmers never die, they GOSUB and don't RETURN.
Re: Torque Constructor release - April 9th - for f [Re: bstudio] #121114
04/11/07 17:19
04/11/07 17:19
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
HA! I downloaded it...

Now to test it out...


xXxGuitar511
- Programmer
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