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Re: Torque Constructor Review [Re: xXxGuitar511] #121145
05/11/07 06:43
05/11/07 06:43
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
yeah let's hope so.

[offtopic]
Happy b-day xXxGuitar511
[/offtopic]


BASIC programmers never die, they GOSUB and don't RETURN.
Re: Torque Constructor Review [Re: bstudio] #121146
05/11/07 07:21
05/11/07 07:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Happy birthday from me as well.

The static meshes cast shadows and receive shadows.

I can produce a better example if you like. Here you see only very low-res shadows since this level is big and you see only a little corner of one of 6 rooms. Besides that you can change the resolution of shadow maps in the Torque engine but I did not found a way to change it in Constructor so far.

But if I re-size the scale of the models I can create very sharp shadows if you want a proof
But you can have a look here to see that better shadows can be made:

http://www.garagegames.com/products/torque/constructor/

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: Torque Constructor Review [Re: Machinery_Frank] #121147
11/01/07 18:53
11/01/07 18:53
Joined: Sep 2007
Posts: 5
Portugal
martins Offline
Newbie
martins  Offline
Newbie

Joined: Sep 2007
Posts: 5
Portugal
Has someone already found a way to export geometry and textures from Torque Constructor into WED ?

I have no problems with geometry it works extremly well, however I cant get the textures to apear even after creating a WAD with the same exact textures used in T.Constructor.
Contructor is so far the best tool I've found to create level geometry and I realy would like to use it. I own 3DGS A7 and TGE and use both for learning.

It would be great if I could use one Level Editor that could work OK for both engines.

Regards,
Jose

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