O.k. I’ve tried everything. This is how my wdl look like:
path "C:\\Program Files\\GStudio6\\template";
plugindir="C:\\Program Files\\GStudio6\\acknex_plugins";
include <Sylex3.wdl>;
include <movement.wdl>;
include <messages.wdl>;
include <menu.wdl>; // must be inserted before doors and weapons
include <particle.wdl>; // remove when you need no particles
include <doors.wdl>; // remove when you need no doors
include <actors.wdl>; // remove when you need no actors
include <weapons.wdl>; // remove when you need no weapons
include <war.wdl>; // remove when you need no fighting
include <lflare.wdl>; // remove when you need no lens flares
include <TrigPro1.wdl>;
////////////////////////////////////////////////////////////////////////////
// The engine starts in the resolution given by the follwing vars.
var video_mode = 8;
var video_depth = 32;
dllfunction SLX3_SimpleBlur();
function main()
{
// set some common flags and variables
// warn_level = 2; // announce bad texture sizes and bad wdl code
tex_share = on; // map entities share their textures
SLX3_Init(1);
SLX3_SimpleBlur();
// wait 3 frames (for triple buffering) until it is flipped to the foreground
wait(3);
// now load the level
level_load(level_str);
// freeze the game
freeze_mode = 1;
// load some global variables, like sound volume
load_status();
lensflare_start();
move_view_cap = 1;
freeze_mode = 0;
}
I made SLX3_Init(1) instead of SLX3_Init(Titel) because engine had trouble with Titel so I changed it also in Sylex3.wdl like this:
function SLX3_Init(1)
{
// Initialize Sylex 3.0
SLX3Initialize(SLX3_RUNMODE_RELEASE,1);
// Register the view called camera
SLX3ViewRegister(20,"camera");
}
The only error is that engine can’t find the bloody thing (SLX3_SimpleBlur) in DLL.

How can this be? Is this function to be found in DLL or somewhere else. I have Sylex3.dll in acknex_plugins, in project folder, in bin with acknex.exe and in main GS folder. I don’t know where to put it next so that hi is to be found.

Please, please help. Thanks
