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[wip]more early screenshots #121372
04/04/07 02:29
04/04/07 02:29
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
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not_me  Offline OP
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Joined: Sep 2005
Posts: 508
Texas
[image][/image] [image][/image] [image][/image]


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Re: [wip]more early screenshots [Re: not_me] #121373
04/04/07 03:24
04/04/07 03:24
Joined: Jan 2002
Posts: 3,176
VPrime Offline
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VPrime  Offline
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Joined: Jan 2002
Posts: 3,176
Really like the last screen shot.....
And i think your "dude" is missing some arms

Re: [wip]more early screenshots [Re: VPrime] #121374
04/04/07 03:41
04/04/07 03:41
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
the terrain texture is awkward. grass on such straight surfaces.. wouldnt work. the ship looks kinda off and ther eis no debris at all, no dirt nothing, not on the ship nor the impact crater (wich isnt there at all)
the grass on the floor is good, so are franks boxes, the player looks strange in the enviroment, trees are okay.

Re: [wip]more early screenshots [Re: sPlKe] #121375
04/04/07 10:20
04/04/07 10:20
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
The box has a high Res Texture, the rest quite a low Res Texture.
This does not fit together and look bad.
The Grass should have more variance in the hight and be brighter.

Re: [wip]more early screenshots [Re: not_me] #121376
04/04/07 10:56
04/04/07 10:56
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
It's a nice try but keep on improving the level design and the model their skins because from what I've seen this looks promising
Btw, did you applied a shader on the terrain ??

Cheers

Frazzle


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Re: [wip]more early screenshots [Re: frazzle] #121377
04/04/07 14:20
04/04/07 14:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
i think you have a real eye for color mixing, and making volumetric lighting, the boxes dont match at all tho, and you may want to use some discretion about what objects work in your level and what ones dont.

Re: [wip]more early screenshots [Re: lostclimate] #121378
04/04/07 22:13
04/04/07 22:13
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
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DLively  Offline
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Joined: Apr 2005
Posts: 1,988
Canadian, Eh
add some dirt and ship wreckage, and such, and it will look really good, cause i like the look of it right now.

I esspecially like the last pic how you have the trees on the hills

keep it up, looking good

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Re: [wip]more early screenshots [Re: DLively] #121379
04/04/07 23:05
04/04/07 23:05
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
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not_me  Offline OP
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Joined: Sep 2005
Posts: 508
Texas
your right the boxes dont match. and im thinking about ex-ing the ship in the last screen shot and putting a platform with more boxes(sort of like a base camp) maybe with a small one room building. then maybe the box will match and yes i do have to give frank his props for the boxes. and theres some one else i have to give props to for the gras but cant remember who it is. . im ex-ing the ship in the last screen because it doesnt fit with the story(most important thing to me<next to multiplayer:) >). and the player is being completely reworked. i dont like the way he looks. kinda boxy and mondane. plain. the skin on him is high res. look at him closely you can see grains on his armor. but i dont like it. changing him.

Last edited by not_me; 04/04/07 23:09.

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Re: [wip]more early screenshots [Re: not_me] #121380
04/05/07 00:49
04/05/07 00:49
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
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Carloos  Offline
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Joined: Mar 2005
Posts: 514
Brazil
beautifull screenshots. Nice work. Congrats.

Re: [wip]more early screenshots [Re: Carloos] #121381
04/05/07 01:24
04/05/07 01:24
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
What NormalMapping shader are you using?

The blocks look pretty good. I also used Frank_G's textures

BTW: Did you weld the vertices on your "block" models? or are they left unwelded for flat-shading?


xXxGuitar511
- Programmer
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