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[wip]more early screenshots
#121372
04/04/07 02:29
04/04/07 02:29
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Joined: Sep 2005
Posts: 508 Texas
not_me
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OP
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Joined: Sep 2005
Posts: 508
Texas
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[image]  [/image] [image]  [/image] [image]  [/image]
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Re: [wip]more early screenshots
[Re: not_me]
#121376
04/04/07 10:56
04/04/07 10:56
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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It's a nice try but keep on improving the level design and the model their skins because from what I've seen this looks promising  Btw, did you applied a shader on the terrain ?? Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: [wip]more early screenshots
[Re: DLively]
#121379
04/04/07 23:05
04/04/07 23:05
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Joined: Sep 2005
Posts: 508 Texas
not_me
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your right the boxes dont match. and im thinking about ex-ing the ship in the last screen shot and putting a platform with more boxes(sort of like a base camp) maybe with a small one room building. then maybe the box will match and yes i do have to give frank his props for the boxes. and theres some one else i have to give props to for the gras but cant remember who it is.  . im ex-ing the ship in the last screen because it doesnt fit with the story(most important thing to me<next to multiplayer:) >). and the player is being completely reworked. i dont like the way he looks. kinda boxy and mondane. plain. the skin on him is high res. look at him closely you can see grains on his armor. but i dont like it. changing him.
Last edited by not_me; 04/04/07 23:09.
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Re: [wip]more early screenshots
[Re: Carloos]
#121381
04/05/07 01:24
04/05/07 01:24
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
SC, United States
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What NormalMapping shader are you using? The blocks look pretty good. I also used Frank_G's textures  BTW: Did you weld the vertices on your "block" models? or are they left unwelded for flat-shading?
xXxGuitar511 - Programmer
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