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model for sale #121816
04/06/07 13:00
04/06/07 13:00
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I put this up on turbo squid yesterday, let me know what you think..serious criticism please.

http://www.turbosquid.com/FullPreview/Index.cfm/ID/347870

is it too expensive?
would anyone buy an MDL format(animated of course, with a discount also)
modeling, texturing crits?

Last edited by Nowherebrain; 04/06/07 13:07.

Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: model for sale [Re: Nowherebrain] #121817
04/06/07 13:08
04/06/07 13:08
Joined: Dec 2006
Posts: 65
A
andy_1984 Offline
Junior Member
andy_1984  Offline
Junior Member
A

Joined: Dec 2006
Posts: 65
very good model, i only have 1 comment though and that is its bottom lip, to me it doesnt look like it matches the rest of its face, try making it look a bit more angry

Re: model for sale [Re: Nowherebrain] #121818
04/06/07 13:09
04/06/07 13:09
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
also what other formats would people be interested in?
I'm going to add...

.lwo, .cob, and probably a rigged .fbx as well.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: model for sale [Re: andy_1984] #121819
04/06/07 13:11
04/06/07 13:11
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
get more of a frown going? right now it is pretty much in a neutral state.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: model for sale [Re: Nowherebrain] #121820
04/06/07 15:12
04/06/07 15:12
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Joined: Nov 2005
Posts: 1,007
6000 polys seems a bit high for the mesh mate, given the detail is lacking a fair bit imho. perhaps if the texture was reworked to look a bit better i`d pay the twenty odd quid but as it stands now i`d look else were. you need to go lower poly with higher res textures.


Why does everyone like dolphins? Never trust a species which smiles all the time!
Re: model for sale [Re: jigalypuff] #121821
04/06/07 15:50
04/06/07 15:50
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Noted, I will give it a run...here is the excuse part...I did not want to limit it to the games market, so keeping a semi dense model would allow people to lower or raise the poly count...perhaps two different versions are in order.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: model for sale [Re: Nowherebrain] #121822
04/06/07 19:48
04/06/07 19:48
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Model looks great, but I wouldn't pay $30 for it... unless you posted a video showing the animations and created normal maps...

Normal mapping would be a great addition...


xXxGuitar511
- Programmer
Re: model for sale [Re: xXxGuitar511] #121823
04/06/07 20:54
04/06/07 20:54
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'm working on it righ now..woo hoo


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: model for sale [Re: Nowherebrain] #121824
04/06/07 21:50
04/06/07 21:50
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
video or normal maps?

Both would be great!


xXxGuitar511
- Programmer
Re: model for sale [Re: xXxGuitar511] #121825
04/07/07 00:40
04/07/07 00:40
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline OP
Serious User
Nowherebrain  Offline OP
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I does have a normal map, I just did not use it in the renders, I should probably jump on that, as it would take little time, and produce immediate results...unfortunately I have the UV's crumpled up on the floor by my PC..I'm reworking the topology....and of course the UV's pretty much get demolished. I could re download the model from T.S., but that would just lead to tinkering and nothing would really get done.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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