???
What do you want with writing mdl files? You have every bodypart in one seperate .mdl file. You notice the vertex point from each model were it should be connected with another model. Then you write a script for gameplay that finds the positon of these vertexes and sets the position of each model to the right bodyposition. Of course you can change the head or the arm during gameplay this way, simply because it's another model. The only difficulty is to get the animations working with each model together. And of caurse you can save the "party" of your model, through vars which save which head model is in use for example.
Last edited by RedPhoenix; 04/11/07 13:14.