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Attaching different body parts #122550
04/09/07 16:30
04/09/07 16:30
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline OP
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Thracian  Offline OP
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Joined: Mar 2007
Posts: 261
Germany
Hello,
i have modelled a head.mdl and animated it with the frames "happy" and "angry". In addition to that i have constructed a body with "shooting" and "climbing" and some legs with "running" and "walking". How can i use them together playing all animations at the same time. For example a model should run and smile.

Best regards, Thracian


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All programmers are playwrights and all computers are lousy actors.
Re: Attaching different body parts [Re: Thracian] #122551
04/09/07 17:10
04/09/07 17:10
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
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RedPhoenix  Offline
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Posts: 651
Germany
Connect them via script using the command: vec_for_vertex.

Re: Attaching different body parts [Re: RedPhoenix] #122552
04/09/07 19:34
04/09/07 19:34
Joined: Oct 2005
Posts: 528
Italy
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Mondivirtuali Offline
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Mondivirtuali  Offline
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Posts: 528
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Id like it too..think Res 2: you shoot a the zombie and he loose his limbs

Re: Attaching different body parts [Re: Mondivirtuali] #122553
04/11/07 12:13
04/11/07 12:13
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline OP
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Thracian  Offline OP
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Joined: Mar 2007
Posts: 261
Germany
Thanks.
Is it possible to save a model created by the script? For example if i have different heads and the player may choose on and that i could write a mdl file?


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All programmers are playwrights and all computers are lousy actors.
Re: Attaching different body parts [Re: Thracian] #122554
04/11/07 13:13
04/11/07 13:13
Joined: Jan 2007
Posts: 651
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RedPhoenix Offline
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???
What do you want with writing mdl files? You have every bodypart in one seperate .mdl file. You notice the vertex point from each model were it should be connected with another model. Then you write a script for gameplay that finds the positon of these vertexes and sets the position of each model to the right bodyposition. Of course you can change the head or the arm during gameplay this way, simply because it's another model. The only difficulty is to get the animations working with each model together. And of caurse you can save the "party" of your model, through vars which save which head model is in use for example.

Last edited by RedPhoenix; 04/11/07 13:14.
Re: Attaching different body parts [Re: RedPhoenix] #122555
04/12/07 14:38
04/12/07 14:38
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline OP
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Thracian  Offline OP
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Joined: Mar 2007
Posts: 261
Germany
Ok... Thank you.


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All programmers are playwrights and all computers are lousy actors.

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