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Re: A6GUI Editor RELEASE [Re: Excessus] #123034
04/24/07 03:32
04/24/07 03:32
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Sorry Bloodline, but I'm not using Lite-C yet. However, I've been monitering this thread because it looks like a great tool, and I'd like to see peoples results!


xXxGuitar511
- Programmer
Re: A6GUI Editor RELEASE [Re: xXxGuitar511] #123035
04/24/07 13:37
04/24/07 13:37
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
I agree with xXxGuitar511. Maybe the toll has just come a bit oo early since i think most of the users stay at c-script till there is a stable release of x-kite. But i like the idea of such a tool, and the way you made it looks very good.


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: A6GUI Editor RELEASE [Re: Thracian] #123036
05/10/07 12:00
05/10/07 12:00
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

Serious User
TWO  Offline OP

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Thanks Excessus for your great feedback! I'll implement most of the things as soon as I get time.

Update

-You don't have to define the missing winAPI function yourselfe

Re: A6GUI Editor [Re: TWO] #123037
05/10/07 20:03
05/10/07 20:03
Joined: Oct 2006
Posts: 91
G
Ghost Offline
Junior Member
Ghost  Offline
Junior Member
G

Joined: Oct 2006
Posts: 91
That's fantastic Bloodline.

Thank you.

Re: A6GUI Editor [Re: Ghost] #123038
05/12/07 20:49
05/12/07 20:49
Joined: Feb 2007
Posts: 40
S
SuperTux Offline
Newbie
SuperTux  Offline
Newbie
S

Joined: Feb 2007
Posts: 40
That's realy great !
It helps Newbies like me !

Verry Good

Re: A6GUI Editor [Re: SuperTux] #123039
05/12/07 20:56
05/12/07 20:56
Joined: Feb 2007
Posts: 40
S
SuperTux Offline
Newbie
SuperTux  Offline
Newbie
S

Joined: Feb 2007
Posts: 40
I run it at this moment
an an Error comes:

Can't run DISPLAY00.wdl

Re: A6GUI Editor [Re: SuperTux] #123040
05/13/07 08:35
05/13/07 08:35
Joined: May 2007
Posts: 7
V
voswouter87 Offline
Newbie
voswouter87  Offline
Newbie
V

Joined: May 2007
Posts: 7
Hey this looks great! It looks like you can use a variable to determine a panel's position.

I am trying to do something like this, I want to place buttons on the screen based on the current screen resolution, this allows buttons to stay at the right place, even when resolution changes.

So I wanted to put a variable at the position of the panel button, but that gives a syntax error.

Is it possible to place buttons (that can be pressed) depending on a variable, then I could have them at the right places for every resolution.

code:
build()
{ create_building; }

if (video_mode == 7) var button_pos = 400;
if (video_mode == 8) var button_pos = 500;

panel UI_button
{
button = button_pos,button_pos, icon, icon, pressed, build(), NULL, NULL;
layer = 1; flags = d3d, refresh;
}

function main {
while (game) {
UI_button.visible = on; // show panel
wait(1); } }

sadly this gives a syntax error for the variable I use...

Re: A6GUI Editor [Re: voswouter87] #123041
05/13/07 10:03
05/13/07 10:03
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline OP

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Neustadt, Germany
It would be

var button_pos;
if (video_mode == 7) button_pos = 400;
if (video_mode == 8) button_pos = 500;

The resolution feature was planed, but to fuzzy to implement. I'll maybe implement it later.

Re: A6GUI Editor [Re: TWO] #123042
05/13/07 14:58
05/13/07 14:58
Joined: May 2007
Posts: 7
V
voswouter87 Offline
Newbie
voswouter87  Offline
Newbie
V

Joined: May 2007
Posts: 7
Yea ok, but then it still can't use the variable for a button position...

Re: A6GUI Editor [Re: voswouter87] #123043
05/25/07 15:11
05/25/07 15:11
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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