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Re: real Depth of Field Shader for A6 Com/Pro
[Re: xXxGuitar511]
#123352
05/05/07 21:23
05/05/07 21:23
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Anonymous
Unregistered
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Anonymous
Unregistered
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Hi how can i use the DoF in my own level?
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Re: real Depth of Field Shader for A6 Com/Pro
[Re: Uhrwerk]
#123356
05/06/07 00:33
05/06/07 00:33
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Sylex PPE runs faster than 3DGS's
Newton handles more object quicker than 3DGS does
Sphere renders shaders MUCH faster than 3DGS does...
xXxGuitar511 - Programmer
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Re: real Depth of Field Shader for A6 Com/Pro
[Re: xXxGuitar511]
#123357
05/06/07 01:40
05/06/07 01:40
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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If you define better = faster you're possibly right...  I can't prove these statements correct or false.
Always learn from history, to be sure you make the same mistakes again...
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Re: real Depth of Field Shader for A6 Com/Pro
[Re: Uhrwerk]
#123358
05/06/07 01:45
05/06/07 01:45
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I'll admit though, plugins kinda suck to use. It's much easier [and cleaner] when it's part of the engine  . Linking the two can pose problems...
Last edited by xXxGuitar511; 05/06/07 01:45.
xXxGuitar511 - Programmer
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Re: real Depth of Field Shader for A6 Com/Pro
[Re: Drew]
#123359
06/21/07 02:20
06/21/07 02:20
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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going in the our game's credits, cuz i'm using this  very, very cool
- aka Manslayer101
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