It's possible to make a model with couple of skins? I mean f.e. a car... the body has alpha 100 and has metalic material, but windows (some triangles of this car) has alpha 50 and different mateial? Or I have to make fiew mdls and then attach by vec_for_vertex function?
And second question... how to connect different materials to the same model at the same time? f.e. my. material = difuse_mat; (creates by fx file) my.material = bump_mat; (creates by script - this one from tutorial) So the entity is difuse and bump at the same time.
Quote: my. material = difuse_mat; (creates by fx file) my.material = bump_mat; (creates by script - this one from tutorial) So the entity is difuse and bump at the same time.
First, make sure you know what diffuse & bumpmapping are...
You cannot combine materials. But bumpmapping (Normal Mapping) includes diffuse lighting... lol.
this was only an example but ok:) It's impossible to combine materials:) And what about my first question? car windows? it's possible to attach diferent materials to different triangles (polygon)? car is metalic with no transparency, and windows... like windows;)