I have a high quality tga texture that I have applied to a model. It shows up perfect in MED but in my level the texture is all white with black squares. I have tried changing the format to .bmp and .pcx and I get the same thing. I have made sure that the alpha is at 100 and the result is still the same. This problem has never happened before.

Also when I import any texture to WED it appears alot less quality-wise and completely unrealistic. I want my game to look as realistic as possible.