Quote: The easiest way however is to place the camera far away from the level (like 10000 units) and use a strong zoom factor.
As far as I know you get into trouble then especially when the level uses fog, clip-range or LOD. So it might be there is only fog in such a distant and zoomed view. But maybe someone could overcome this with a script that changes fog, LOD and clipping while zooming.
Yes that solution with low camera arc is not so good in most cases.. ortho projection is key...if you can use DX commands in lite-C then i guess its anot a problem though.