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non-passable #124820
04/18/07 09:53
04/18/07 09:53
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
when i created a terrain in max and exported it to game engine it is passable, but i want it to be non-passable.

what ever entity i create in max and export it to game engine, it is passable, but i want them to be solid objects.

Re: non-passable [Re: prog] #124821
04/18/07 19:05
04/18/07 19:05
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
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Joey  Offline
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Joined: Jan 2003
Posts: 4,615
Cambridge
then you should have a look into scripting. collision detection is not a model feature but a programming one.

Re: non-passable [Re: prog] #124822
04/19/07 13:41
04/19/07 13:41
Joined: Jun 2006
Posts: 214
Germany, NRW
T
TheThinker Offline
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TheThinker  Offline
Member
T

Joined: Jun 2006
Posts: 214
Germany, NRW
You can't use Lite-C with Gs 6.2. So very wrong forum.
And don't crosspost your idiotic questions in every forum. I don't belive it. In every sub-category there is a post of this ana.

Last edited by TheThinker; 04/19/07 13:41.

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