yes i have sketchup pro, i currently use it trying to create my town to use in my driving simulator.
To succesfuly save a .map file you need to export sketchup to .3ds
you then use Gmax and the Tempest plugin
select all of the model and right click it to get the menu and click Convert to: editable brush (not doing this will cause nothing to import to 3dgs)
then in gmax tempest plugin export it to .map
and import it to 3dgs.
as for textures, i havnt figured out how to keep the texture i done in sketchup, it gets lost somewhere between exporting the .map and importing it to 3dgs.
have you figured out how to keep sketchup texturing when importing a mdl file, when i export to .3ds and import it into med the textures get all screwed up. perhaps you can figure out how to do it with .map also.
i love sketchups fast and effective texturing capabilities instead of taking 30 minutes to texture a house in other modellers wich sketchup can do in 1 minute
Last edited by andy_1984; 04/23/07 09:36.