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Anti-Aliasing
#125339
04/20/07 22:21
04/20/07 22:21
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Joined: Mar 2007
Posts: 3
FXYi
OP
Guest
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OP
Guest
Joined: Mar 2007
Posts: 3
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When I look at alot of screenshots of games made with GS, I notice the long straight edges of models look jagged instead of straight. Can this be fixed by an anti-aliasing technique using shaders? Is there another way to fix this, not using shaders? Maybe there is a nother name for this. I hope this is the right forum since I really don't know where to begin. (first post!  ) FXYi
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Re: Anti-Aliasing
[Re: FXYi]
#125340
04/20/07 23:06
04/20/07 23:06
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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Nope...
There is no shader, but I guess one would be possible.
And the anti-aliasing variable in 3DGS doesn't work...
You'd have to use a dll to change it, or manually from your graphics-card settings.
xXxGuitar511 - Programmer
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Re: Anti-Aliasing
[Re: FXYi]
#125342
04/20/07 23:39
04/20/07 23:39
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
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Like xXxGuitar511 said... GS doesn's support anti-aliasing  yet  so you have to set aliasing on in graphic drivers in screen settings, and you can do in manually or by the dll funcion you'll include to your script.
Never say never.
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Re: Anti-Aliasing
[Re: tompo]
#125343
04/21/07 02:10
04/21/07 02:10
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
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Expert
Joined: Feb 2006
Posts: 2,185
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i think these things should be added in the future though, it should kinda be the basics for A7 i think
- aka Manslayer101
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Re: Anti-Aliasing
[Re: tompo]
#125344
04/21/07 05:00
04/21/07 05:00
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
and you can do in manually or by the dll funcion you'll include to your script.
You cant really enable anti aliasing in this way, because you need to recreate the d3d device.. A6 needs to do that.
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