Gamestudio Links
Zorro Links
Newest Posts
zorro license, IB connection
by miwok. 12/06/23 16:32
Newbie Questions
by fairtrader. 12/06/23 11:29
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
5 registered members (miwok, AndrewAMD, TipmyPip, 3run, 1 invisible), 633 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 1
Page 2 of 2 1 2
Re: First steps in 3dgs [Re: Germanunkol] #125446
04/30/07 06:29
04/30/07 06:29
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
User
Mondivirtuali  Offline OP
User
M

Joined: Oct 2005
Posts: 528
Italy
Thanks.
The rest of the body will has a lower poly count so I can animate the whole thing and put him as final boss.

Re: First steps in 3dgs [Re: Mondivirtuali] #125447
04/30/07 17:08
04/30/07 17:08
Joined: Jul 2006
Posts: 91
Florida, USA
Knuckles Offline
Junior Member
Knuckles  Offline
Junior Member

Joined: Jul 2006
Posts: 91
Florida, USA
Can someone explain why low poly count is better? I thought the higher it is the more detailed and eye-candy? Am I missing something?

Re: First steps in 3dgs [Re: Knuckles] #125448
04/30/07 17:37
04/30/07 17:37
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Lower poly counts render fasters. A skilled modeler can make a low poly model look nice. A nice quality texture can make all the difference as well.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: First steps in 3dgs [Re: Orange Brat] #125449
04/30/07 23:08
04/30/07 23:08
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
normal maps will make a low poly look as detailed as the texture...


xXxGuitar511
- Programmer
Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1