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Re: First steps in 3dgs [Re: Germanunkol] #125446
04/30/07 06:29
04/30/07 06:29
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline OP
User
Mondivirtuali  Offline OP
User
M

Joined: Oct 2005
Posts: 528
Italy
Thanks.
The rest of the body will has a lower poly count so I can animate the whole thing and put him as final boss.

Re: First steps in 3dgs [Re: Mondivirtuali] #125447
04/30/07 17:08
04/30/07 17:08
Joined: Jul 2006
Posts: 91
Florida, USA
Knuckles Offline
Junior Member
Knuckles  Offline
Junior Member

Joined: Jul 2006
Posts: 91
Florida, USA
Can someone explain why low poly count is better? I thought the higher it is the more detailed and eye-candy? Am I missing something?

Re: First steps in 3dgs [Re: Knuckles] #125448
04/30/07 17:37
04/30/07 17:37
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Lower poly counts render fasters. A skilled modeler can make a low poly model look nice. A nice quality texture can make all the difference as well.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: First steps in 3dgs [Re: Orange Brat] #125449
04/30/07 23:08
04/30/07 23:08
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
normal maps will make a low poly look as detailed as the texture...


xXxGuitar511
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