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3DS import problem / Gamestudio Model problem #125675
04/22/07 14:46
04/22/07 14:46
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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I just have some 3DS modells so i opened MED and clicked on import->from 3DS

I can't see the skins (more than one and more than one object) in MED
but in the engine preview

If i load them in the WED i just see a black model in the testrun window but i can see the skin in the 3d-view window of the WED....

What's my mistake?

EDIT:
If you want i can upload some images

Thx
Omega

Last edited by derOmega; 04/22/07 19:24.

Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: 3DS import problem [Re: Puppeteer] #125676
04/22/07 19:21
04/22/07 19:21
Joined: Jan 2007
Posts: 2,247
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Puppeteer Offline OP
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Puppeteer  Offline OP
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Noone knows something about importing modells from 3DS?


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: 3DS import problem [Re: Puppeteer] #125677
04/22/07 19:42
04/22/07 19:42
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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hard to say. what's your workflow? i create 3ds models in wings3d and texture them there, all my maps are square and don't exceen 512² and i never ran into a problem like this.

can't you see all the skins? or just some? which formats are your skins saved in?
if a link to a texture is broken, a dialogue box normally appears and asks "where's it gone?". did this happen to you?

screens won't help here, better you post a test model directly.

Re: 3DS import problem [Re: broozar] #125678
04/22/07 21:29
04/22/07 21:29
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
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Paul_L_Ming  Offline
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Whitehorse, Yukon, Canada
Hiya.

Here's a few things to check...

(1) Check the models normals.

(2) In MED, after import, go to the Skin Editor and then Skin Settings; check the Texture File box, and make sure your texture is selected.

(3) Make sure the model is 'closed' (it can't have any 'holes' in it; like a box that sits on the ground, but doesn't have a 'bottom').


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: 3DS import problem [Re: Paul_L_Ming] #125679
04/22/07 22:51
04/22/07 22:51
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Poor village - Poland ;)
OK this is example...
go to this web:
link
go to download meshes and download a model, f.e. Jem'Hadar Fighter (easy one) and import him to med.
After all in med we have nice looking ship in 3D view but invisible in level
Normals are ok.
We have to go to skin menager, import skins one by one but then eveything is wrong.
Waiting for reply

Last edited by tompo; 04/23/07 04:20.

Never say never.
Re: 3DS import problem [Re: tompo] #125680
04/23/07 08:19
04/23/07 08:19
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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i loaded the mesh into wings3d and MED, both cannot reat the texture information properly and display an untextured model.


does it look like this to you?

c4d displays the textures, but doesn't export them correctly.
this model is simply bad...? even if you manage to reapply the textures, certain areas like the nacelles aren't mapped/textured and therefor unusable.

Re: 3DS import problem [Re: broozar] #125681
04/23/07 10:54
04/23/07 10:54
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline OP
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Puppeteer  Offline OP
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my textures aren't squares too (jpg)

EDIT:
But they aren't bad
www.romania-the-game.de

Last edited by derOmega; 04/23/07 10:55.

Formally known as Omega
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Re: 3DS import problem [Re: Puppeteer] #125682
04/23/07 11:42
04/23/07 11:42
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Poor village - Poland ;)
I've made second example, with better looking one. And still the same.

So question is how to do this?
Maybe first open it in 3dsmax and then use some plugin?


Never say never.
Re: 3DS import problem [Re: tompo] #125683
04/23/07 12:13
04/23/07 12:13
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Posts: 4,875
hint: MED sets the alpha values in the material manager itself. check that. i suggest, you disable the material settings (simply uncheck the "material"-checkbox in the material manager), save&import it. if that solves your problem, raise the alpha value to 100. 3ds tends to save the alpha value as 0, which is fully transparent in the engine.

[edit] pic:



Last edited by broozar; 04/23/07 12:15.
Re: 3DS import problem [Re: broozar] #125684
04/23/07 12:49
04/23/07 12:49
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
If You uncheck all materials the ship becomes unskinning.
So if You could... dwonload f.e. this second ship and try to solve the problem:)
Becosue this problem is almost allways with improting models with skins from .3ds
THK


Never say never.
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