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Re: Collisions bugging out after level_load
[Re: Metal_Man]
#125964
04/24/07 03:18
04/24/07 03:18
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Joined: Mar 2006
Posts: 2,503
SC, United States
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I've had this problem as well, but it was only when switching to one level, all the others were fine...
I'll be monitering this thread for results.
xXxGuitar511 - Programmer
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Re: Collisions bugging out after level_load
[Re: Doug]
#125966
04/24/07 20:59
04/24/07 20:59
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Joined: Mar 2007
Posts: 75
Metal_Man
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Posts: 75
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yeah... but the player does not start the new level inside a solid wall in this case. So, can anything else go wrong?
Also, I'm not using the templates at all. So could it be some problem occurring because of a script error? I never encountered this problem before I last updated. I think I had 6.4-something before.
Last edited by Metal_Man; 04/24/07 21:24.
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Re: Collisions bugging out after level_load
[Re: Metal_Man]
#125967
04/25/07 00:15
04/25/07 00:15
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Joined: Mar 2007
Posts: 776 Poor village - Poland ;)
tompo
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Posts: 776
Poor village - Poland ;)
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maybe recalculate colision detection via c_setminmax or c_updatehull will solve the problem? Just idea.
Last edited by tompo; 04/25/07 00:27.
Never say never.
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Re: Collisions bugging out after level_load
[Re: tompo]
#125968
04/25/07 00:38
04/25/07 00:38
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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It's not that, and it's a unique problem I've only had with loading certain levels. It's as if the BSP tree was "shifted" over. I can still walk around, but the collision is shifted...
Hope you understand. If not, then i can post a FRAPS vid...
Now that I think about it, it might )somehow) be the player action? It's custom, and does not close when "my" handle is terminated. Since it uses the same "player" handle, could the function still be running?
xXxGuitar511 - Programmer
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Re: Collisions bugging out after level_load
[Re: Metal_Man]
#125971
04/25/07 01:55
04/25/07 01:55
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
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I think the problem might be in custom scripts. The actions (shouldn't), but may still be running if the while loop doesn't check to make sure that "my != null"...
xXxGuitar511 - Programmer
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