Well, that's a good question.
First of all, I'm not sure that it stores the texture name the way you're thinking it does.
Most model formats permit interchanging textures, it's all just a matter of how the UV coords apply.
Also, if you play with MED, you will notice that you can assign multiple textures to one model.
Being that A5 only supports the display of one texture per mesh, that might sound confusing.
What it was designed to do, in a nutshell, was place different skins of say, varying degrees of damage in the file, and switch between them depending on the players current level of health!
Basically, I am just wanting to forego the whole damage thing in favor of a more customizable gaming experience!
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