I have been searching for more information about the collision hulls / entitiy min and max vectors used in c-lite.
I am trying to alter the size of the bounding box around my entity. I can do this by setting the NARROW and FAT flags but setting my.min_z for example appears to have no effect on c_move.
can you still set your hull based on a particular frame of animation? I have not been using lite-c yet, as I am reading up on "c" first, but I am curious.
to find out where your hull sits and how big it is, you might use the 3d-line drawing tool. There is usefull code in the C-script template BipedPhy01.wdl, in the last part, within the the debugging stuff. It draws your ellipsoid hull around the entity, when DEBUGGING is set to 'defined'. Not much rewriting C-script to C-lite is required to make it work.