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Entity Hulls / Collision #126271
04/25/07 12:34
04/25/07 12:34
Joined: Mar 2005
Posts: 12
R
Richey Offline OP
Newbie
Richey  Offline OP
Newbie
R

Joined: Mar 2005
Posts: 12
I have been searching for more information about the collision hulls / entitiy min and max vectors used in c-lite.

I am trying to alter the size of the bounding box around my entity. I can do this by setting the NARROW and FAT flags but setting my.min_z for example appears to have no effect on c_move.

Re: Entity Hulls / Collision [Re: Richey] #126272
04/25/07 23:00
04/25/07 23:00
Joined: Mar 2005
Posts: 12
R
Richey Offline OP
Newbie
Richey  Offline OP
Newbie
R

Joined: Mar 2005
Posts: 12
It appears I can do what I wish in WED by setting the polygon or bbox flag in the entitys properties.

How you do this in code?

Re: Entity Hulls / Collision [Re: Richey] #126273
04/26/07 08:09
04/26/07 08:09
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
For using arbitrary sized bounding boxes,

1) set both FAT and NARROW
2) use OBB collision detection.

Otherwise only one of the two standard hulls are used.

See: http://manual.conitec.net/collision.htm

Re: Entity Hulls / Collision [Re: jcl] #126274
04/28/07 03:49
04/28/07 03:49
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
can you still set your hull based on a particular frame of animation? I have not been using lite-c yet, as I am reading up on "c" first, but I am curious.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Entity Hulls / Collision [Re: Nowherebrain] #126275
05/01/07 08:00
05/01/07 08:00
Joined: Mar 2007
Posts: 75
Hamburg, Ger
Altimeter Offline
Junior Member
Altimeter  Offline
Junior Member

Joined: Mar 2007
Posts: 75
Hamburg, Ger
to find out where your hull sits and how big it is, you might use the 3d-line drawing tool. There is usefull code in the C-script template BipedPhy01.wdl, in the last part, within the the debugging stuff. It draws your ellipsoid hull around the entity, when DEBUGGING is set to 'defined'.
Not much rewriting C-script to C-lite is required to make it work.


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