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Re: [Free] 2D GameStudio [Re: raiden] #126992
04/29/07 22:45
04/29/07 22:45
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
This is awesome , thnx man , very cool contribution : )

Re: [Free] 2D GameStudio [Re: Superku] #126993
05/03/07 19:18
05/03/07 19:18
Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Serlink Offline
Junior Member
Serlink  Offline
Junior Member

Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Outstanding work... I like it very much
Serlink


Friendship starts with two smiles, one on me and one on you.
Serjr 2006
Re: [Free] 2D GameStudio [Re: Serlink] #126994
05/04/07 12:13
05/04/07 12:13
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
But it's sometimes a little bit buggy.
Some blocks changing their psoition, but you can walk on the old place.
Some times there is a crash if you set a block...

But anyway a good contribution


Formally known as Omega
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http://omegapuppeteer.mybrute.com
Re: [Free] 2D GameStudio [Re: Puppeteer] #126995
05/04/07 12:56
05/04/07 12:56
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
i got always crashes,but i also love that contribution...as they said..own blockes
I guess u calculate x/0...

1 things: if i set one times the player start block i can't set it somewhere else:crash

edit: i i found out it right u use for 1/2 and 4 diffrent bmps, but also by the pipesso if i have 2 pipes netxt to each other they won't be visible anymore

Last edited by Scorpion; 05/04/07 13:06.
Re: [Free] 2D GameStudio [Re: Scorpion] #126996
05/18/07 10:38
05/18/07 10:38
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks to everyone, I'm glad you like it.
Yes it is really buggy and Scorpion, you are right. The code always tries to replace for example 4 tiles of the same type by one bigger tile and that's why some panels become invisible if they are not meant to be placed next to each other (pipes).
For own tiles just replace the tile1.tga (64x64), tile1b.tga (128x64), tile1c.tga (256x64), tile2.tga ... and so one with your tiles and/or modify the code to your wishes. Open the script file for more information.
If I have enough time I will continue to work on this project.

Felix


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