What You think about a functions to create virtual passable models with alpha to see bounding boxes, triggers or var_mode to see c_trace and c_scan?
F.e.
My.visible_box = on;
my.visible_trigger = on;
c_scan(my.x,my.pan,vector(120,0,200),visible)?
I think it will be very helpful to checking the game or maybe to use in RTS games.
Last edited by tompo; 04/30/07 05:39.