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Player Shakes... #127620
05/02/07 02:38
05/02/07 02:38
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline OP
User
TeutonicDarkness  Offline OP
User

Joined: Mar 2005
Posts: 725
USA
Hello,


I'm having a problem for the life of me I can't figure out.
I'm using a Highly Enhanced version of AUM 31 perfect AI.

The player at random times shakes violently..
( not very often )

I had this problem back when I first started integrating
Perfect AI into the A5 templates..

Though I though untill now I had it beat!
I added another enemy and its back..

This only happens when you are armed with a weapon.
Also switching to 3rd person temporaily stops the shaking.

I'm just kind of taking a shot in the dark here hoping somebody
can give me some suggestions.

.. I didn't post any script here simply because the
problem could reside in the original AUM, my weapons.wdl,
war.wdl, or any other places.

Maybe somebody else out there has had a similar problem?

Not really looking for someone to do this for me;
but I need some advise.



Thanks,


*** Teutonic Darkness ***

Re: Player Shakes... [Re: TeutonicDarkness] #127621
05/03/07 02:01
05/03/07 02:01
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline OP
User
TeutonicDarkness  Offline OP
User

Joined: Mar 2005
Posts: 725
USA
... taking a fresh glance at this bug.

I have just a little more insight when the bug occurs.

I have a room with 2 "perfect AI" enemies in it.
The bug seems to happen when one of the enemies is
out of sight by player.. behind wall or other enemy.


It seems to happen mostly right around the corner of doors..
( the player halfway visible around the door )

I can guess it could be from the "unseen enemy" getting lodged
in the other enemy, or some kind of wierd scan thing.

However the second I walk out from behind the door
to examine their behavior...

The shaking quits...

So who knows?


*** Teutonic Darkness ***


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