I run my levels a lot while coding, and the runtime "error" sound really annoys me, especially when I'm debugging and have to hear it a few dozen times in a few minutes. Is there some way to disable it entirely? I listen to music while I work, so turning down my volume is not a viable solution. Thanks for any help.
Re: Disable sound on Failed Run?
[Re: Zelek]
#127738 05/05/0700:2805/05/0700:28
Hmm, that might work as long as I re-enabled after I finished..good idea. I'm surprised more people aren't annoyed by that sound. Even the sound for a successful run gets on my nerves.
Re: Disable sound on Failed Run?
[Re: Zelek]
#127741 05/05/0719:2705/05/0719:27
I have a Homestar Runner error sound that says "Oops, you broke it" when I have a script error (LOUD, too). It didn't used to get on my nerves, but I think I'll change it now.
Last edited by MrCode; 05/05/0720:10.
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
Re: Disable sound on Failed Run?
[Re: MrCode]
#127743 05/06/0723:5905/06/0723:59