I wanted to realize this about 1 year ago but had so much else to do.
But after seeing Damocles Trees, a few days (or already weeks?) ago, I decided to create my own script for generating trees. I started this Project about three days ago and I´d like to show you what I´ve got up to now.
It´s far away from beeing finished and not realy usable for real projects, because it muuuuuch to slow. But it´s fun to play around with it.
I´ve got actualy a problem with this, so if you may have a look at it:
LinkThe trees are generated at the gamestart
depending on the Values set in the modelbehaviors of the trunk:
Here is a picture of some generated trees:
And here is a video I uploaded to YouTube:
http://www.youtube.com/watch?v=TlPcVK0zD_QThe only features are actually:
-random generated trees (from trunk and branch models and a leave sprite)
-wind animation
What I´ll maybe add is a parallex or normalmapping shader or both for the trunk,
meshdeforming and LOD.
C&C wanted, but please don´t forget that I´m not an artist
Slin