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3DGSTree #127791
05/03/07 05:02
05/03/07 05:02
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
I wanted to realize this about 1 year ago but had so much else to do.
But after seeing Damocles Trees, a few days (or already weeks?) ago, I decided to create my own script for generating trees. I started this Project about three days ago and I´d like to show you what I´ve got up to now.

It´s far away from beeing finished and not realy usable for real projects, because it muuuuuch to slow. But it´s fun to play around with it.

I´ve got actualy a problem with this, so if you may have a look at it: Link


The trees are generated at the gamestart
depending on the Values set in the modelbehaviors of the trunk:



Here is a picture of some generated trees:




And here is a video I uploaded to YouTube:
http://www.youtube.com/watch?v=TlPcVK0zD_Q

The only features are actually:
-random generated trees (from trunk and branch models and a leave sprite)
-wind animation

What I´ll maybe add is a parallex or normalmapping shader or both for the trunk,
meshdeforming and LOD.


C&C wanted, but please don´t forget that I´m not an artist

Slin

Re: 3DGSTree [Re: Slin] #127792
05/03/07 09:00
05/03/07 09:00
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
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Netherlands
hmmm, i don't really see a difference between the trunks. But nice project though, but there is a lot to polish if it where to be usable


BASIC programmers never die, they GOSUB and don't RETURN.
Re: 3DGSTree [Re: bstudio] #127793
05/03/07 18:28
05/03/07 18:28
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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Antwerp,Belgium
This is indeed a great start Slin, this is looking quite promising !!
But for not being an artist, this still looks good
Keep on improving this and especially the LOD factor but I wouldn't see the advantage of adding a shader to all of this. It will look indeed better in detail in a "relativly illusionist way" if you add those shaders but the framerate will decrease due to the faqt that this is a generator used to generate alot of things, which here could be like 100++ trees.
Just my point of view, in overal I can't wait to see this finished

Cheers

Frazzle


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Re: 3DGSTree [Re: frazzle] #127794
05/06/07 18:20
05/06/07 18:20
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Thanks for your comments.
I added LOD and uploaded a new video showing it in action.
http://www.youtube.com/watch?v=CVD6lhFPcuM

These are 50 trees, running with about 80fps.
It´s possible to change the distances for the different LOD stages and the refreshrate (every 20 frames in this video which was slown down by fraps to 25fps).


PS: Happy birthday frazzle

Re: 3DGSTree [Re: Slin] #127795
05/06/07 18:29
05/06/07 18:29
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
Looking nice and thxn for the BD card

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: 3DGSTree [Re: frazzle] #127796
05/06/07 18:35
05/06/07 18:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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it is coming along, but you may want to figure out something to get rid of the "popping" of the leaves onto the screen

Re: 3DGSTree [Re: lostclimate] #210591
06/11/08 17:17
06/11/08 17:17
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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I decided to rewrite this in Lite-C and this is what I´ve got so far, but there is still a lot of space to make things better (not only the texturing :P).
It is just the generation at the moment:



Re: 3DGSTree [Re: Slin] #210613
06/11/08 18:43
06/11/08 18:43
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Ä°stanbul, Turkey
didnt saw that before. Nice work so far.


3333333333
Re: 3DGSTree [Re: Slin] #210739
06/12/08 15:10
06/12/08 15:10
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
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JimFox  Offline
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Posts: 673
Las Cruces, NM
Hi Slin,

This does show promise. Looks like a prarie.

If you can get this kind of look with a good frame rate, you are onto something, for sure.
Best regards,


Jim
Re: 3DGSTree [Re: JimFox] #210775
06/12/08 19:21
06/12/08 19:21
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
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Slin  Offline OP
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Lübeck
Thank you two for your nice comments smile
Here is a new screenshot:


I am just reading an article with which I hope to implement some nice lighting for the leaves smile

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