Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (degenerate_762, Aku_Aku, 7th_zorro, Ayumi), 1,080 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: 3DGSTree [Re: Slin] #210893
06/13/08 18:08
06/13/08 18:08
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
The framerate looks good on the screenshot.
How many grass sprites are you using?

You might looks at Loopix's site for ideas on lighting.

Keep going. This is interesting.

Jim


Jim
Re: 3DGSTree [Re: JimFox] #210894
06/13/08 18:22
06/13/08 18:22
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I am using about 60 models with about 1800 faces each for the grass. I am not very happy with the fps, but I don´t know a faster way for the grass and it could be worse wink
Loopix website doesn´t really help me with good lighting, only with the very nice ground texture :P. I had an idea on how to make the leaves seem to have some more volume but I failed at it until now... I now think about implementing some simple normalmapping.

Re: 3DGSTree [Re: Slin] #210988
06/14/08 10:19
06/14/08 10:19
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Normalmapping doesn´t work very well if the normalmap is not done with a lot of care, thus I dropped it.

You can download the compiled version and the code here:
http://files.filefront.com/Trees+V10/;10654914;/fileinfo.html

This was just a quick try for the 100 lines contest, because I had no better idea on what to do for it.
It is far not perfect, so feel free to improve things and I hope that you like it a bit smile



Last edited by Slin; 06/15/08 21:29.
Re: 3DGSTree [Re: Slin] #211142
06/15/08 08:52
06/15/08 08:52
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Its getting better wink At least the grass looks quite realistic!

Re: 3DGSTree [Re: PadMalcom] #211249
06/15/08 20:52
06/15/08 20:52
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
User
Shadow969  Offline
User
S

Joined: Oct 2006
Posts: 873
yep, grass is awesome, only realtime grass shadows are missing laugh

Re: 3DGSTree [Re: Shadow969] #211262
06/15/08 21:31
06/15/08 21:31
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Thanks smile
realtime grassshadows aren´t really a problem, but the problem is to have them with a good speed and in 10kb and 100 ; s wink

Page 2 of 2 1 2

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1