I used the search function but didn't find the answer..
I don't know how to avoid that the bullets don't collide in the air. I fire them out of a shotgun and because of the scatter they often hit each other. They move via c_move, but i can't ignore models because then they wouldn't hit the enemies. I tried to use ignore_push, but all bullets share the same action and so they all have the same push value. The consequence of this is that they still hit each other, because the ignore_push mode ignores only lower push values. A solution would be to set the bullets passable for the first quants, but what if the enemy is allready close to the player? He would miss him all the time.
That's why I don't want to use that.
Do you have any ideas?