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Paths #127953
05/04/07 07:22
05/04/07 07:22
Joined: May 2006
Posts: 148
Latvia
MTD Offline OP
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MTD  Offline OP
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Joined: May 2006
Posts: 148
Latvia
Well the problem is -
The enemy walks (folows) a path and when he see the player he gets another path (what he wont do) and runs on that new path.
How can i do that. I dont have any idea. Plz help...
"The paths are near by each other"

Re: Paths [Re: MTD] #127954
05/04/07 14:51
05/04/07 14:51
Joined: Aug 2005
Posts: 1,558
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vlau Offline
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vlau  Offline
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Joined: Aug 2005
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Lookup "path_set" in the manual.

Re: Paths [Re: vlau] #127955
05/04/07 17:50
05/04/07 17:50
Joined: May 2006
Posts: 148
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I have done it , but when i write the code it doesn't do it's job.
So maybe there is another way to do that...
Anyway - in the manual the paths are not clearly writen...

Re: Paths [Re: MTD] #127956
05/05/07 05:45
05/05/07 05:45
Joined: Aug 2005
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vlau Offline
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Have you re-scan the new path? does the scan range
covered the new path? have you reset the node number
to 1 also?


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