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A way to get shaders into A7 #127957
05/04/07 07:58
05/04/07 07:58
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Dear JCL, Conitec,

Ichiro found a new company providing shaders for games. They claim to offer them also for engines but you have to contact them. This might be an easy way to get a huge amount of shaders in no-time:

http://www.shadersforgames.com

I hope this can be helpful and could expand the upcoming shader library in A7.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: A way to get shaders into A7 [Re: Machinery_Frank] #127958
05/04/07 09:35
05/04/07 09:35
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline
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Wicht  Offline
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W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
This could be a great base to use such shader code for an upcoming shader editor. Some variables like the amount of specularity or diffuse components could be changed in real-time and could result in adapted versions of those shaders.

Re: A way to get shaders into A7 [Re: Wicht] #127959
05/04/07 14:17
05/04/07 14:17
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, we know about them and I'm in fact already in touch with them for porting their shader packs to A6 and A7.

Re: A way to get shaders into A7 [Re: jcl] #127960
05/04/07 14:30
05/04/07 14:30
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Posts: 8,939
planet.earth
now, thats a reply you didnt thought of, right frank?

i wonder how this will work licensewise, since the shaders shall not be included readable in projects

Re: A way to get shaders into A7 [Re: ello] #127961
05/04/07 14:52
05/04/07 14:52
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great. Thank you.


Models, Textures and Games from Dexsoft
Re: A way to get shaders into A7 [Re: ello] #127962
05/04/07 15:21
05/04/07 15:21
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

i wonder how this will work licensewise, since the shaders shall not be included readable in projects




They offer to do custom work as well. So there could be several ways to go:

- they could create new special shaders for Gamestudio
- shaders can be programmed directly into the engine or could be packaged in a WRS file, so that you cannot see the source code
- JCL could buy the complete company including their developers


Models, Textures and Games from Dexsoft
Re: A way to get shaders into A7 [Re: Machinery_Frank] #127963
05/05/07 14:02
05/05/07 14:02
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
yeah, why not buying know-how?

Re: A way to get shaders into A7 [Re: jcl] #127964
05/07/07 06:27
05/07/07 06:27
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
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Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
When will the shader pack available? I would like to pay as 3rd party resource.

Re: A way to get shaders into A7 [Re: Frederick_Lim] #127965
05/13/07 15:04
05/13/07 15:04
Joined: May 2007
Posts: 10
S
SFGPhil Offline
Newbie
SFGPhil  Offline
Newbie
S

Joined: May 2007
Posts: 10
Hi,

My name is Phil, and I'm the guy from ShadersForGames that JCL has been talking to. As of Friday I had zero 3D GameStudio experience, so it was bound to take a while to get to grips with how everything works. As of this morning, I have managed to get my first shader converted, and properly integrated ( IE: it uses material properties from 3DGS like specular and diffuse colors, as well as grabbing the correct skins you set in ModelView, and grabbing light properties from 3DGS lights ( or in the case of this shader, the sun. )

I can't really say how long it will take to get the packs converted. I'll probably leave a few shaders that wouldn't be useful to 3DGS users out, add a few new ones in ( I have a couple of new shaders which aren't in any packs just yet ) and then we'll see where we go from there.

JCL and I have not made any decisions on what we would like to do with the shaders. I'm open to offering them from my site, having JCL sell them as a third party add-on on this site, and it's not out of the question ( from my point of view ) that they might come bundled with 3DGS V7.

I don't want to make any promises on a ETA, since I have a lot to learn about 3DGS, but I am fairly confident that I can do them now, so I'll make it a top priority to get them completed.

Thanks for everyone's interest, encouragement and assistance.

Re: A way to get shaders into A7 [Re: SFGPhil] #127966
05/14/07 01:24
05/14/07 01:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Cool news, good luck with converting.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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