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Re: A way to get shaders into A7 [Re: SFGPhil] #127987
05/31/07 18:38
05/31/07 18:38
Joined: Jul 2002
Posts: 1,364
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MaxF Offline
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MaxF  Offline
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M

Joined: Jul 2002
Posts: 1,364
Minbar
GREAT NEWS - Can't wait


Re: A way to get shaders into A7 [Re: MaxF] #127988
05/31/07 18:47
05/31/07 18:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Is there a chance to see a demo of at least one shader in real-time?


Models, Textures and Games from Dexsoft
Re: A way to get shaders into A7 [Re: SFGPhil] #127989
06/01/07 02:18
06/01/07 02:18
Joined: Oct 2003
Posts: 702
Z
zazang Offline
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zazang  Offline
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Z

Joined: Oct 2003
Posts: 702
I am especially waiting for the parallax mapping shader from this pack


I like good 'views' because they have no 'strings' attached..
Re: A way to get shaders into A7 [Re: zazang] #127990
06/01/07 04:47
06/01/07 04:47
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
But how fast will these run on A6?

I've seen several parallax shaders in A6, and they all ran unbarably slow on my machine (witch is only slightly upgraded.

XP
1 gig ram
NVIDIA 5700LE (128mb)
A6.6


xXxGuitar511
- Programmer
Re: A way to get shaders into A7 [Re: xXxGuitar511] #127991
06/01/07 06:25
06/01/07 06:25
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
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Z

Joined: Oct 2003
Posts: 702
xXxguitar511...I have a 5700 LE on my other machine and its
way slow...probably because its an FX series card and it
had some driver issues.


I like good 'views' because they have no 'strings' attached..
Re: A way to get shaders into A7 [Re: zazang] #127992
06/01/07 10:52
06/01/07 10:52
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
specially the fx5700 for being a lame card. i have one inside my pc at work and it is one card that they better didnt invent at all.

i am very sad that its the chiefs pc which broke yestarday, so he gets a new one with 4GB and a gf8800 with 768 MB, and thats even if he doesnt the 3d-jobs at all...

Re: A way to get shaders into A7 [Re: ello] #127993
06/01/07 10:54
06/01/07 10:54
Joined: Oct 2003
Posts: 702
Z
zazang Offline
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zazang  Offline
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Joined: Oct 2003
Posts: 702
ello :- and he may play pacman in it
(sorry for the offtopic)

Re: A way to get shaders into A7 [Re: zazang] #127994
06/01/07 13:13
06/01/07 13:13
Joined: May 2007
Posts: 10
S
SFGPhil Offline
Newbie
SFGPhil  Offline
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S

Joined: May 2007
Posts: 10
Ok, the pack is ready and the site is mostly updated. I haven't added it to the main pages yet, but you can get straight there through here :

http://www.shadersforgames.com/packs/pack4.html

At the moment, the only demo I have available is one I made in another tool using the same shaders. It shouldn't be much faster or slower in another language or tool because shaders do most of the work themselves. However, I do need a demo running in 3DGameStudio and that's the next thing on my list. Hopefully I'll have a simple parallax mapping demo on a sphere added within the next day or two.

I can't say how a 5700LE card will fare, but it is really a glorified 5200, with virtually identical performance. It claims to be shader model 2.0 compliant though, so it should at least run all the shaders ok.

Re: A way to get shaders into A7 [Re: zazang] #127995
06/01/07 13:14
06/01/07 13:14
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
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xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
Damn, I knew it was a lil slow, but I had never heard any outside opinions of it. Thanks guys...

I need to upgrade, but I've got to get the money first


xXxGuitar511
- Programmer
Re: A way to get shaders into A7 [Re: SFGPhil] #127996
06/01/07 13:37
06/01/07 13:37
Joined: Jul 2002
Posts: 1,364
Minbar
M
MaxF Offline
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MaxF  Offline
Serious User
M

Joined: Jul 2002
Posts: 1,364
Minbar
So Kool


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